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Invoker (Alternate Character)
#3
Quas, Wex, Exort - So, these don't do anything other than serving as a prerequisite for his actual moves? Like, if someone else touches them, they won't do any damage to that person?

Invoke - I mean, this is just actually using moves right? No need to have it as a fodder move really. but this is fine.

Magic Bolt - How fast do they travel? How large are the bolts of magic? How far can they travel? How draining is it to use in succession?

Sun Strike - How Large is this ray of light? How long does it take for Invoker to summon it? It sounds like you will need Area Attack Proficiency for this. How often can this be used?

Cold Snap - How does he freeze them? Do they just get frozen no matter what? if so, then you need Homing. If not, then you need to specify the size of the area that an enemy needs to be in to be frozen and how long this takes to happen. You will also need Ranged Materialize for this. How often can this be used?

Deafening Blast - How large is the sound wave? How does he launch the wave (from his hands, mouth, etc.)? How long is a target disoriented for? How often can it be used, and how draining would it be to use in succession?
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