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Official Move Approval III
Nealaphh Wrote:Juncture Extension - [Tier 2 Defensive Super Move] (Requires Area Shield Proficiency, Time Manipulation, Advanced Telekinesis)

Nealaphh reaches deep into its reserves of power and forces time within a ten foot sphere around itself to grind to a halt. Any incoming ranged attacks freeze at the edge of this sphere, becoming seemingly immobile, though they are simply moving extraordinarily slow. Melee attackers who encounter the field also freeze in place, but they cannot be attacked since any attack made towards them will also freeze. Nealaphh can maintain this field for ten seconds, during which time it moves itself well out of harm's way, though the sphere of frozen time does not travel with it. It takes Nealaphh one second to raise the field, so certain extremely fast attacks such as bullets may be able to hit Nealaphh before the field is totally up, unless, of course, Nealaphh knew the attack was coming and raised the sphere preemptively.

Once the ten seconds are up, all attacks that were affected by the field proceed normally and simply miss Nealaphh (by quite a margin). To other people caught inside the sphere, it will seem as though Nealaphh simply blinked out of the way. This super move is not selective towards allies, so any Primes fighting alongside Nealaphh will also be affected normally.

I'm assuming the part where super fast attacks can hit him means that it's a tier 3 and this also applies to melee
then approved.

King Axorn Wrote:Dragonsbane: (600) (Physical Strength, Ranged Proficiency, Remote Control Proficiency, Debuff Proficiency)
Dragonsbane is a powerful gunblade created by Axorn with a moderate weight. It can either be used for melee attacks or can have a sharp crystal fired from the tip which, after activated from a long period of concentration (About 5 seconds), will create an explosion of fire, thus setting fire to anything flammable within it's 3cm radius before the crystal disintegrates. The sword can only hold 12 crystals at a time, and has a large recoil, forcing the user to plant their feet before firing if they don't want to fall over.

(Edited: forgot to change it to a 5 second concentration period.)

Controlled Holy Fire (300) (Requires Ranged Proficiency, Telepathy, Remote Control Proficiency, Debuff Proficiency): Axorn breathes out a 3 inch diameter flamethrower-like blast of fire which can be changed to any temperature at which a fire is possible and, if the victim is willing, purify them, clearing all dark thoughts from the person and leave them with a clear conscience. Dark thoughts can still return to the person's mind although they take longer to manifest themselves. Axorn can, at the end of a battle that he has won, use this, if the person is willing, to give them a second chance. This coincidentally, always has an effect on Axorn, keeping his mind clear of dark thoughts and protecting him from corruption. If the fire is not in a "Cool Flame" state, it will set fire to anything flammable, inflicting it with a burn. The flame shoots out of Axorn's mouth at ~12mps and extends until ~50 meters long.

(Edited: Never had to talk about extension during previous iterations of this move, but OK. Potentially making this longer but it's good for now.)

Flame Shield: (600) (Buff Proficiency, Debuff Proficiency, Area Shield Proficiency)
Axorn creates a barrier of flame around himself, formed to his body, that weakens the damage of foes, while also lighting himself on fire, allowing any of his attacks to create a burn on the target. The shield take roughly three seconds of concentration to manifest itself, and can be used on another character by direct contact with Axorn for a few seconds, during which Axorn is willing to grant the shield buff. Doing this will extend the buff to the other player as well. The fire does not hurt the user/buffed character, but will harm their opponent. The buff lasts for about 10 seconds, after which the flames will disperse.

(Edited: Yes it can, and by doing that it probably should require Area Shield Proficiency)

This is all fine

Naruto Uzumaki Wrote:Trying this again, but this time as a super move since Gil said it would maybe okay as one.

Naruto Uzumaki Barrage - Tier 1 Super Move - Costs 600 (Requires Physical Strength, Ranged, and Remote Control Proficiency)

Naruto summons four clones, one to knock the opponent off their feet (usually with a punch) which the original then uses as a spring board to jump high into the air. The other three proceed to kick the opponent into the air, with the original mid-air drop kicking the foe in the face.

Example:

[youtube]953xnanDNAY[/youtube]

That's fine
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy


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