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Official Move Approval III
Juncture Extension - [Tier 2 Defensive Super Move] (Requires Area Shield Proficiency, Time Manipulation, Advanced Telekinesis)

Nealaphh reaches deep into its reserves of power and forces time within a ten foot sphere around itself to grind to a halt. Any incoming ranged attacks freeze at the edge of this sphere, becoming seemingly immobile, though they are simply moving extraordinarily slow. Melee attackers who encounter the field also freeze in place, but they cannot be attacked since any attack made towards them will also freeze. Nealaphh can maintain this field for ten seconds, during which time it moves itself well out of harm's way, though the sphere of frozen time does not travel with it. It takes Nealaphh one second to raise the field, so certain extremely fast attacks such as bullets may be able to hit Nealaphh before the field is totally up, unless, of course, Nealaphh knew the attack was coming and raised the sphere preemptively.

Once the ten seconds are up, all attacks that were affected by the field proceed normally and simply miss Nealaphh (by quite a margin). To other people caught inside the sphere, it will seem as though Nealaphh simply blinked out of the way. This super move is not selective towards allies, so any Primes fighting alongside Nealaphh will also be affected normally.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


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