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Official Move Approval III
Yu Kanda Wrote:Illusion : Angelic wings, ( requires flight 1800 OM )
Getting more in sync with his innocence Kanda has the ability to call upon his innocence to carry him through the air. White/ blue innocence energy emerges from Kanda's back, taking the form of two wings. These wings give Kanda the ability to fly through the air. These wings cannot be cut as they consist out of innocence energy.

Tier 2 Super move ( 800 OM )
Second forbidden illusion: Heavenly wrath

Darkness fills the sky as a ball of innocence energy emerges from the dark sky and descents to the exorcist. Kanda's swords can absorb the massive energy, they will emit a bright white/blue light that breaks the darkness around him. He then drives both swords in the ground, the light vanishing. Controlling the energy thought the ground anyone can see the 8 lightning shaped cracks going through the ground on their way to the target. They are controlled by Kanda, they surround their target and all 8 beams shoot up, slowly closing in before creating a large beam shooting towards the sky, clearing the darkness above. Decending of the innocence ball takes 6 seconds excluding the sky turning black. Kanda is free to use the energy after his swords absorbed the energy, it has to be used within 1 min before the energy gets lost.

Tier 1 Super Defense move ( 600 OM )
Stigmata illusion : Innocence crystal.

The innocence recognizes a life threatening threat and protects it user. Stigmata signs appear on both his wrists as his ankles, releasing the exorcist blood. The blood merges with the innocence energy and creates a large crystal around the exorcist, protecting him from harm. The stigmata emerges moments before an actual threat appears, but the crystal forms within a single second. It does hurt Kanda when his blood mixes with the energy but it doesn't damage him. The crystal forms itself within 2 seconds.

Stigmata weapon : Illusion : blood bow ( 300 OM )
The stigmata mark appears on his left wrist, blood mixes with innocence energy and forms a blood red Crystal longbow with a blue energy string. Kanda is able to shoot blue innocence arrows that are able to travel for 80 meters before losing speed and power. Summoning this weapon takes 3 seconds. The longbow is 1.60m long.

Tier 1 super move : Stigmata illusion : Cleansing Arrow ( 600 OM )
With his blood bow out Kanda is able to use this move. The stigmata mark appears on his right wrist as well, creating a blood red crystal arrow. The massive arrow will be shot with great speed and force, blue innocence energy thrusts the arrow forward with high speed, piercing anything on his path. And like a missile it will create a giant explosion once it is no longer moving. Creating the arrow takes 3 seconds. Aiming and firing depends on the situation. The range is 200 Meters, the huge arrow is 1 meter long.

Angel Wings-Good
Heavenly Wrath-Yeah that's a no to being able to hold a super move for an entire minute. That seems like you could charge it a round early and then use it the next round.
Tier 1 defense-Good
Bow-Just like for reference how long does it take for his to like reload and etc.?
Stigmata Illusion: I feel like an arrow piercing anything in its path and then exploding upon impact is slightly stronger than a tier one.

JayKit Wrote:
JayKit Wrote:I don't know if this got approved yet so I wanted to post it again to see. If it was I sorry I did not see it.

Terra Wolf Pack Assault-600OM (Requires: Range Proficiency, Remote Control Proficiency)- Jay slams his hand onto the ground causing two wolves made from the very earth four feet from his opponents feet. These wolves take 16 seconds to form. These wolves are about 3 feet tall and a foot and half long. They shoot out of the ground rushing his opponent growling and snarling. The wolves can run at 36 miles per hour.The wolves try to bite and claw at any part of the opponent they can. They are controlled by both of Jays hands leaving him vulnerable and unable to use his hands to defend himself. He must remain motionless while using this attack. The wolves are easily destroyed by hitting them three times.
Black Onix Bow Staff- 300 OM(Physical Strength Proficiency)- Made of a hard onyx from Jay's home world. The staff is light , but made of a sturdy material. It is faster than a sword but won't pack as much of a punch. The staff is about 5 ft long and as thick as a half-dollar coin.
Gale Force Wave- 600 OM(Range Proficiency )- Jay gathers strong winds around his hand or staff. He then fires off small bursts of wind by waving his hand or bow staff. It is capable of deflecting small projectiles and if used up close on an oppoenet can cause them to be blown back two feet. Being hit by the wave is like a punch. The wave is about 3 feet long and foot wide. This move takes about five seconds to charge.

I apologize for the delay I had a lot of school stress. I appreciate your patience.

Terra Wolves- I'm adding on Ranged Materialize Proficiency to this and then it's approved at 300 OM
Staff- *thumbs up*
Wave-Good to go

King Axorn Wrote:Dragonsbane: (600) (Physical Strength, Ranged Proficiency, Remote Control Proficiency, Debuff Proficiency)
Dragonsbane is a powerful gunblade created by Axorn with a moderate weight. It can either be used for melee attacks or can have a sharp crystal fired from the tip which, after activated from a long period of concentration (About 7 seconds), will create an explosion of fire, thus setting fire to anything flammable within it's 3cm radius before the crystal disintegrates. The sword can only hold 12 crystals at a time, and has a large recoil, forcing the user to plant their feet before firing if they don't want to fall over.

Controlled Holy Fire (600) (Requires Ranged Proficiency, Telepathy, Remote Control Proficiency, Debuff Proficiency): Axorn breathes out a 3 inch diameter flamethrower-like blast of fire which can be changed to any temperature at which a fire is possible and, if the victim is willing, purify them, clearing all dark thoughts from the person and leave them with a clear conscience. Dark thoughts can still return to the person's mind although they take longer to manifest themselves. Axorn can, at the end of a battle that he has won, use this, if the person is willing, to give them a second chance. This coincidentally, always has an effect on Axorn, keeping his mind clear of dark thoughts and protecting him from corruption. If the fire is not in a "Cool Flame" state, it will set fire to anything flammable, inflicting it with a burn.

Flame Shield: (600) (Buff Proficiency, Debuff Proficiency)
Axorn creates a barrier of flame around himself that weakens the damage of foes, while also lighting himself on fire, allowing any of his attacks to create a burn on the target. The shield take roughly three seconds of concentration to manifest itself, and can be used on another character by direct contact with Axorn for a few seconds, during which Axorn is willing to grant the shield buff. The fire does not hurt the user/buffed character, but will harm their opponent. The buff lasts for about 10 seconds, after which the flames will disperse.

Dragonsbane-Good
Controlled fire- So the first part is mostly RP flavor and the second part is the real move. Ok how long does it extend? Also this will be 300 OM since the first part is RP fodder.
Flame Shield- How big is the shield and this is probably going to need area defense. Also can it be used both on you and an ally?

Tom Marvolo Riddle Wrote:Fiendfyre Rapier Conjuration [Ensis Umbraduro]
Cost: 300 Om
Requires: Physical Strength
With a flick of the wand and the spell’s two second incantation non-verbally or verbally invoked, the user draws upon a dark, hungry cursed fire of the fiendfyre conjuration. It is a fire which burns and hums with a deep red flame that seems to struggle against its narrowly confined bonds of magic. These bonds shackle the fire into a French styled rapier with an intricately formed hand guard that surrounds the whole of the wand. Each of these black cored, red burning, swirling rune twisted guards seems to be made of living snakes. The 130cm blade itself is more normal in appearance with a center of its black core formed from weaved runes and a scale patterned along the blade’s outer surface.

The spell utilizes a decent amount of power as a kicker but once invoked once it may be dismissed and respelled quickly at little cost later on.

This is fine.
Jak Mar Wrote:Natural Claws - ( Requires Dark Jak, Debuff (300 OM) In the form DARK JAK, Dark Jak's claws are sharp enough to pierce armor and Dark Jak's claws also spout dark eco electricity causing that electricity to stun an enemy as long as Jak is in his Dark form.

Dark Bomb- (Requires Physical Strength, Slam, Area Attack Proficiency) 300 OM- Dark Jak jumps up in the air and aims his fist toward the ground, causing a shockwave of dark eco to spread across the ground, pushing back an enemy about 15 feet. It takes Dark Jak about a few seconds to jump and hit the ground.

Natural Claws- Don't say pierce armor because that again depends on your ATK and their DEF. Also describe the claws a bit more and for the stun is it passive? How long does it stun for? It's going to need some caveats if it stuns.

Dark Bomb- This seems fine
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy


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