12-16-2015, 07:04 PM
Miranda Frost Wrote:http://omniverse-rpg.com/viewtopic.php?f...340#p54756
hmm as this went unnoticed ima assume its fine and move it to the approval thread. However i would like some enlightenment for the super move
Miranda Frost Wrote:lol first time using this thread. I've had an idea of a sword for Miranda that her brother currently wields. Needs a name but i'll hold a separate thread for help with that
??? (Requires Physical Strength): This sword passed down generation after generation down her family line, and previously named frostbite by her brother, is a large, double "edged" broadsword at 6 feet in length and 6 inches in width. Despite its rather plain appearance, one can clearly notice its lack of a proper edge. In the edge's place is a slot. the cutting edge is housed inside the sword by mechanical workings. If she were to twist the handle the sharp edge would be released and the sword would increase in width to a foot. The two halves of the bladespring out revealing a bit of its mechanical interior with a large black gemston placed in the center of the blade just above the hilt. From about two feet from the tip the blade is split leaving a a gap four inches wide leading to a chevron-shaped blade in the middle of the sword. Typically a ceremonial blade marking the wielder as the proper head of the Frost family, however the mysterious and miraculous nature of the Omniverse makes the weapon viable.
Now for pricing: would it be considered two moves since it has two modes of use? It doesn't use any other proficiencies (yet), so could the other mode of use be considered rp fodder?
And then the Super (tier 1) w.i.p
???/Black-ice: Miranda sync's her soul (and the angelic shard-spirit within it) with the black gem housed in the center of the blade. The blade "glows" in a black light which is focused on the sword's edges until the light is condensed to a fine line along the edge. This greatly increases its cutting power.
Now as i've never made a super, the context of such moves is beyond me. Is it simply a wider, bigger attack or is it a more powerful attack. If its a more powerful attack, by what extent is its stopping power increased? To gain the maximum firepower i can with this attack, i plan on having it account for one slash of the blade. Any help or input on this one would be appreciate it.
Apologies for the delay in actually getting feedback on this.
Depending on whether or not you actually wanted to use the sword both without its cutting edge and with it, that would determine the potential cost and variability. If you wanted to only use it in combat when its cutting edges are active, then that would be fine at 300, and the other form would just be fodder as you want, but if you intend to use it in both modes, it would indeed be 600.
Think of Super Moves as the big, flashy attacks that get their own little mini cutscenes. Mystic Artes/Hi-Ougi from the Tales of Series, or the Overdrives or Limit Breaks of Final Fantasy. They're big, one-and-done attacks. So for this one, you could have the blade's cutting power be augmented in such a way and deliver one powerful blow, releasing a shockwave or wave of energy or some such, or a quick combination strike, or something to that effect.
Zack Fair Wrote:So Zack's fixing to loot a few goodies from the Koopa Kingdom's armory, and I'd love to get them double checked here since I have a few more posts before he gets to go down there. I'm a little unsure of the names I have for them, so I'd love some suggestions, on top of ironing out any kinks (thanks for reminding me to come here, Adam).
Fire Bar Sword (300) Requires Physical Strength – Having studied the lightsaber upon arrival in the Omniverse, Bowser's engineers have turned the fire bar, one of their top defensive mechanisms, into a sword. When in storage it is a simple block on top of a small grip that is large enough to wrap one hand around. When activated, five fireballs stack on top of each other, from the block, for a "blade" length of three feet. It takes approximately a full second for the blade to form, which it does by one fireball materializing on top of another until all five are present. This weapon is fast and easy to wield, but if it take a blow that is overwhelmingly powerful the fireballs can lose their connection. If this happens they will scatter and disappear, and require a two second recharge before the blade can be recreated. When not in use Zack keeps the deactivated handle on the left side of his belt.
Chain Chomp (600) Requires Physical Strength, Ranged Proficiency, Debuff – A creature shaped like a black ball. It is about the size of the average human's head and attached to a ten foot long chain. The ball itself is the Chain Chomp, a fully living, sentient creature with large eyes, a mouth, and dangerously sharp teeth. Zack uses it by holding the chain and swinging it at an enemy like a whip. The Chain Chomp will either collide with it's target head on for bludgeoning damage, or latch out bite down with it's sharp teeth. This obviously hurts and can debilitate an opponent, or even be used to pull them closer, but if given any slack in the chain the creature will let go of it's prey. The chain chomp is somewhat tame, but when Zack is utilizing it in battle he must make sure to keep a grip on the chain, or else it would hop away and be of no use. When not in use, the Chain Chomp, with it's rolled up chain, is stored on the back right of Zack's belt, typically sleeping.
Pipe Gun (300) Requires Ranged Proficiency – A pistol with a very unique design. The grip is dark red, while the area around the chamber is black. On the upper section of the pistol, near the hammer is the red outline of the Koopa Kingdom's logo. The barrel, as it extends from the chamber, is designed to look exactly like the classic green warp pipes that are so prevalent in the Koopas' home world. Zack keeps this weapon in a drop leg holster on his right side for easy access. The holster is a darker orange, with a white "?" embroidered across it. The weapon fires Mini-Bullet Bills, small projectiles with eyes, a mouth, and tiny arms. On impact they make a small, localized explosion no more than three inches in diameter. The gun can carry seven of these rounds in the magazine and one in the chamber. The effective range of the firearm is approximately 60 yards. It takes Zack about a second and a half to reload this weapon.
Everything looks good to be, Zack, though I have a couple suggestions from my personal point of view.
The Chain Chomp seems a little small. Maybe have it shrink down to that size when it's not actively in use, so it's easier to carry, but when in use, so it has a nice big maw to really grab things with, increase its size? I know Chain Chomps are all mouth and teeth, but even then at the size of a human head they'd struggle to chomp down on anything much bigger than a fairly tiny person's wrist. Just food for thought.
For Pipe Gun, you could always change it to a miniature version of a Bill Blaster, which would come along with a different name to boot, but i don't really have anything specific to add to this one.
Akame Wrote:... (No name available.) Tier one powered-up form. -requires Physical Strength.
The Murasame remembers all the lives it takes, and Akame accepts the judgement of all those lives she has taken. The user(Akame) raises their blade to their jugular vein where they lightly slice it open. The curse runs through their body. Most people would die from this, but if the user overcomes the curse, they are given an amazing boost to their powers. The body is covered in curse symbols and marks.
[youtube]K7hU5Po2z_Y[/youtube]
The trump card is activated in the same way every time, like shown in the video, at 2:35-3:38ish.
New base stats
ATK: 4 (+2)
DEF: 1 (-1)
SPD: 5 (+3)
TEC: 5 (+3)
The totals here don't add up. It shows you're adding 8 stat points but only subtracting one, which would come out to 17 stats total — more than is allowed — but the actual stat totals you have here only add up to 15 (4+1+5+5=15). Re-check your numbers there, friend. And remember, since you have a stat increase, you have 16 stat points to assign with a Powered-Up Form.
![[Image: kUpgBYg.gif]](https://i.imgur.com/kUpgBYg.gif)


