12-15-2015, 08:00 PM
So Zack's fixing to loot a few goodies from the Koopa Kingdom's armory, and I'd love to get them double checked here since I have a few more posts before he gets to go down there. I'm a little unsure of the names I have for them, so I'd love some suggestions, on top of ironing out any kinks (thanks for reminding me to come here, Adam).
Fire Bar Sword (300) Requires Physical Strength – Having studied the lightsaber upon arrival in the Omniverse, Bowser's engineers have turned the fire bar, one of their top defensive mechanisms, into a sword. When in storage it is a simple block on top of a small grip that is large enough to wrap one hand around. When activated, five fireballs stack on top of each other, from the block, for a "blade" length of three feet. It takes approximately a full second for the blade to form, which it does by one fireball materializing on top of another until all five are present. This weapon is fast and easy to wield, but if it take a blow that is overwhelmingly powerful the fireballs can lose their connection. If this happens they will scatter and disappear, and require a two second recharge before the blade can be recreated. When not in use Zack keeps the deactivated handle on the left side of his belt.
Chain Chomp (600) Requires Physical Strength, Ranged Proficiency, Debuff – A creature shaped like a black ball. It is about the size of the average human's head and attached to a ten foot long chain. The ball itself is the Chain Chomp, a fully living, sentient creature with large eyes, a mouth, and dangerously sharp teeth. Zack uses it by holding the chain and swinging it at an enemy like a whip. The Chain Chomp will either collide with it's target head on for bludgeoning damage, or latch out bite down with it's sharp teeth. This obviously hurts and can debilitate an opponent, or even be used to pull them closer, but if given any slack in the chain the creature will let go of it's prey. The chain chomp is somewhat tame, but when Zack is utilizing it in battle he must make sure to keep a grip on the chain, or else it would hop away and be of no use. When not in use, the Chain Chomp, with it's rolled up chain, is stored on the back right of Zack's belt, typically sleeping.
Pipe Gun (300) Requires Ranged Proficiency – A pistol with a very unique design. The grip is dark red, while the area around the chamber is black. On the upper section of the pistol, near the hammer is the red outline of the Koopa Kingdom's logo. The barrel, as it extends from the chamber, is designed to look exactly like the classic green warp pipes that are so prevalent in the Koopas' home world. Zack keeps this weapon in a drop leg holster on his right side for easy access. The holster is a darker orange, with a white "?" embroidered across it. The weapon fires Mini-Bullet Bills, small projectiles with eyes, a mouth, and tiny arms. On impact they make a small, localized explosion no more than three inches in diameter. The gun can carry seven of these rounds in the magazine and one in the chamber. The effective range of the firearm is approximately 60 yards. It takes Zack about a second and a half to reload this weapon.
Fire Bar Sword (300) Requires Physical Strength – Having studied the lightsaber upon arrival in the Omniverse, Bowser's engineers have turned the fire bar, one of their top defensive mechanisms, into a sword. When in storage it is a simple block on top of a small grip that is large enough to wrap one hand around. When activated, five fireballs stack on top of each other, from the block, for a "blade" length of three feet. It takes approximately a full second for the blade to form, which it does by one fireball materializing on top of another until all five are present. This weapon is fast and easy to wield, but if it take a blow that is overwhelmingly powerful the fireballs can lose their connection. If this happens they will scatter and disappear, and require a two second recharge before the blade can be recreated. When not in use Zack keeps the deactivated handle on the left side of his belt.
Chain Chomp (600) Requires Physical Strength, Ranged Proficiency, Debuff – A creature shaped like a black ball. It is about the size of the average human's head and attached to a ten foot long chain. The ball itself is the Chain Chomp, a fully living, sentient creature with large eyes, a mouth, and dangerously sharp teeth. Zack uses it by holding the chain and swinging it at an enemy like a whip. The Chain Chomp will either collide with it's target head on for bludgeoning damage, or latch out bite down with it's sharp teeth. This obviously hurts and can debilitate an opponent, or even be used to pull them closer, but if given any slack in the chain the creature will let go of it's prey. The chain chomp is somewhat tame, but when Zack is utilizing it in battle he must make sure to keep a grip on the chain, or else it would hop away and be of no use. When not in use, the Chain Chomp, with it's rolled up chain, is stored on the back right of Zack's belt, typically sleeping.
Pipe Gun (300) Requires Ranged Proficiency – A pistol with a very unique design. The grip is dark red, while the area around the chamber is black. On the upper section of the pistol, near the hammer is the red outline of the Koopa Kingdom's logo. The barrel, as it extends from the chamber, is designed to look exactly like the classic green warp pipes that are so prevalent in the Koopas' home world. Zack keeps this weapon in a drop leg holster on his right side for easy access. The holster is a darker orange, with a white "?" embroidered across it. The weapon fires Mini-Bullet Bills, small projectiles with eyes, a mouth, and tiny arms. On impact they make a small, localized explosion no more than three inches in diameter. The gun can carry seven of these rounds in the magazine and one in the chamber. The effective range of the firearm is approximately 60 yards. It takes Zack about a second and a half to reload this weapon.
