12-10-2015, 08:44 AM
Gilgamesh Wrote:Colonel Wrote:Colonel Army (Requires: Physical Strength, Ranged Proficiency, Homing Proficiency) -- 600 OM
Colonel throws out one hand, as if giving the order to charge, and at his side — that is, within five feet of his location — roughly three seconds later, a single soldier appears. It looks relatively unremarkable, clad in armor similar to Colonel's but of a much smaller stature. A soldier wielding a simple energy blade may be summoned, or one wielding something akin to an assault rifle. Regardless of which weapon they wield, they will actively seek out and assault the nearest enemy target until they are destroyed -- which is not difficult, and a few solid blows from a reasonably strong or competent opponent would do the trick. Up to three Colonel Army soldiers can be in action at a time, but must all be summoned individually.
Blockade (Requires: Ranged Proficiency, Area Shield Proficiency, Ranged Materialize Proficiency, Homing Proficiency) -- 900 OM
Colonel points with his left arm, indicating a location within fifteen meters of his current position. Roughly three seconds later, a large cube bursts from the ground, composed of whatever substance the ground in the area is composed of. The cube is approximately three meters on all sides, and is durable enough to use as cover in the short term, being roughly the durability of very dense stone. After approximately thirty seconds it will crack and after another ten will crumble away as if it was never there, though any damage it sustains in its duration will hasten its destruction. This move cannot be used in areas without solid ground underfoot. Up to two of these blockade cubes may be summoned at the same time, though they must be summoned individually. At any point in their duration, Colonel can dismiss them at will, causing them to immediately crumble as if they expired, or reinforce them, restoring them to their condition after being freshly-summoned, though this requires a second of focus to accomplish.
Additionally, at any point in the lifespan of any summoned cube, he may choose to activate and summon a Colonel Army soldier armed with a rifle from within the cube, at which point a hatch will appear on the top of the cube. Three seconds later, this hatch opens and the soldier emerges, opening fire on the nearest enemy target. This soldier is included in the limit for the regular version of Colonel Army. If the cube expires or is destroyed and the Colonel Army soldier remains intact, it will be destroyed along with it, though if the soldier is destroyed it will not cause the blockade cube to vanish.
Colonel Army- Just add a little more caveats like a longer time or fatigue or anything you can think of
Blockade- Remember you cannot block super moves. Also same thing about a little more caveats and then you're good
Righty-o. Modifications ahoy:
Colonel Army (Requires: Physical Strength, Ranged Proficiency, Homing Proficiency) -- 600 OM
Colonel throws out one hand, as if giving the order to charge, and at his side — that is, within five feet of his location — roughly four seconds later, a single soldier appears. It looks relatively unremarkable, clad in armor similar to Colonel's but of a much smaller stature. A soldier wielding a simple energy blade may be summoned, or one wielding something akin to an assault rifle. Regardless of which weapon they wield, they will actively seek out and assault the nearest enemy target until they are destroyed -- which is not difficult, and a few solid blows from a reasonably strong or competent opponent would do the trick. Up to three Colonel Army soldiers can be in action at a time, but must all be summoned individually, and each additional soldier summoned while there are others active will take an additional second. Every soldier is moderately fatiguing to initially summon, and costs some minor energy once summoned to maintain, making them ill-suited to maintain for prolonged periods even if they aren't destroyed.
Blockade (Requires: Ranged Proficiency, Area Shield Proficiency, Ranged Materialize Proficiency, Homing Proficiency) -- 900 OM
Colonel points with his left arm, indicating a location within fifteen meters of his current position. Roughly five seconds later, a large cube bursts from the ground, composed of whatever substance the ground in the area is composed of. The cube is approximately three meters on all sides, and is durable enough to use as cover in the short term, being roughly the durability of very dense stone, though it is obviously of almost no use against super moves. After approximately thirty seconds it will crack and after another ten will crumble away as if it was never there, though any damage it sustains in its duration will hasten its destruction. This move cannot be used in areas without solid ground underfoot. Up to two of these blockade cubes may be summoned at the same time, though they must be summoned individually. At any point in their duration, Colonel can dismiss them at will, causing them to immediately crumble as if they expired, or reinforce them, restoring them to their condition after being freshly-summoned, though this requires a second of focus to accomplish. Summoning even one blockade cube is moderately fatiguing, and summoning a second while the first is already present is proportionally more tiring. Refreshing one isn't quite as tiring as summoning one initially, but it isn't wise to do so repeatedly all the same.
Additionally, at any point in the lifespan of any summoned cube, he may choose to activate and summon a Colonel Army soldier armed with a rifle from within the cube, at which point a hatch will appear on the top of the cube. Three seconds later, this hatch opens and the soldier emerges, opening fire on the nearest enemy target. This soldier is included in the limit for the regular version of Colonel Army. If the cube expires or is destroyed and the Colonel Army soldier remains intact, it will be destroyed along with it, though if the soldier is destroyed it will not cause the blockade cube to vanish.
Also lookin' to make a slight change and clarifications on this one. Additions/changes in bold.
Quote:Colonel Saber
Taking the place of Colonel's right arm from just above the wrist below the elbow down is an energy emitter that houses his primary weapon, a brightly-glowing blade of green energy. Approximately three feet in length, just over two inches in diameter, and tapering to a needle-like point at its end. It is a useful weapon, equally suited for offense as well as defense, but bears no special qualities and is quite 'solid' despite its energy-based nature. At any time, Colonel can de-activate the saber and transition the blade emitter to a regular arm. Transitioning from sword to regular arm takes approximately the same time as drawing a blade — about one second.
"Hold on a second, I have a call..."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."


