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Official Move Approval III
Ururu Kyuuei Wrote:
Original Wrote:Twin Sacrificial Rebirth
Cost: 600 Om
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting
The base technique to which Ururu made her life and lies with. Through a series of hand seals and channeling of chakra Ururu can bring life to lifelessness, and generate a single durable replica of herself within a moment. Through time and effort of the creation process the user can generate significant appearance and clothing alterations as part of the clone's base that otherwise do not affect the clone's moves, nor equipment load-out.

Combat effectiveness matches the user’s own in terms of skills and physical ability provided they assume direct control (read the user is committed to continuous concentration and limited movement), through Soul Transference or similar. Autonomous use though personas (artificial personalities) is ineffective in combat without Tiered Assist to power their bodily functions beyond existing, a target, as a meat shield, or an authentic corpse. Said corpse will remain upon death to decay or until dismissed by the user. Range does not extend beyond the verse’s borders in which the user currently occupies.

The cost of this technique is a single decent payment of chakra that can be staggering if used several times in a short period consecutively.
Note Wrote:Adjusted for Omni's request. Includes a range. Eliminated any chance of confusion that Personas can possibly function autonomously as an assist without SP. They can't. Never could. They are glorified secondaries. Included the 30 second minimum of time and then some. There is no way of getting around it without it weakening the technique and the clones consequently. Unlike the example of clones given in the system these require a higher level of TEC to handle much fewer bodies. This is by design.
Twin Sacrificial Rebirth
Cost: 2800 (900 for Attack, Defend and Movement)(300 for Possession)(300 Variable Appearance)(300 for multiple clones)(1000 for Assist)
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Assist Tier I
With a set of hand seals and building up a charge of chakra, the user conjures a number of clones ranging from one to five. The less time spent the weaker they are in comparison to the original. For a single user-equivalent clone thirty seconds are required, afterward requiring only two additional seconds for consecutive reproductions but at an exponential chakra/physical cost after the first starting at a moderate level. Additional alterations to appearance will add to the increase in time of each clone’s creation, items and apparel being the easiest, physiological changes being the most.

The user may start with a number of fully formed clones at Cost equal to their TEC.

When being directly commanded, clones share a TEC pool equal to the original that is divided evenly and rounded up between them. They can be commanded to move, attack, or defend through their Persona. This is affected directly by their distance from the user as they have a maximum range of 200 meter radius, which falls off gradually in functionality at half that distance. Even when not inherently empowered, all clones are able to communicate and observe using their hive mind like nature. Also they do not require commands to act as any secondary would, but also are limited in the same fashion in regards to combat.

Furthermore, provided the user has a clone within range, they may possess it as if it were their own by leaving their primary body prone. The process requires the difference in time equal to the initial effort of creating said clone to a maximum of 30 seconds and a minimum of 3 seconds, and an additional 2 seconds if its body does not match the original. If this effort is not undertaken the body in question will not function in a manner that is equal to their ability.

Finally, by charging an active clone within range with a special supply of chakra, 1sp for a post or 2sp for a round, the user is able to fortify the clone to be fully autonomous in combat with the following stats and matching moves.
Tier I
ATK: 2
DEF: 0
SPD: 2
TEC: 1

Original Wrote:Immortality - Soul Transference
Cost: 300 Om
Requires: Teleportation
With this technique the user unlocks their Network Interface Seal and targets a clone within range of their control that is a replica of themselves. Upon doing so the user leaves behind their body and enters that of targeted vessel, such as the Twin Sacrificial Rebirth or similar.

Unfortunately due to the nature of Omnilium and its interaction with chakra and this technique any current injuries the user has are reproduced upon entering into the new body. Furthermore while this technique is instantaneous, it leaves the user physically weakened for a few seconds as any chakra they carry with them is redistributed into the new body. The previous body is subsequently considered a clone and can be loaded with a persona as desired or left without.

This transference is permanent unless it or similar is performed again.
Note Wrote:Just to be sure this is understood, this technique does not allow Ururu to take on any appearance other than her own, merely control the age of her own body and it remains identifiably her.
Immortality: Soul Transference
Cost: 600 Om
Requires: Teleportation, Shape Shifting
With this technique the user unlocks their Network Interface Seal and targets a clone within range of their control that is a replica of themselves. Furthermore the replica in question is no longer restricted in age, provided it is of the same identifiable stock. Upon doing so the user leaves behind their body and enters that of targeted vessel, such as the Twin Sacrificial Rebirth or similar.

Unfortunately due to the nature of Omnilium, its interaction with chakra and this technique any current injuries the user has are reproduced upon entering into the new body. Furthermore while this technique is instantaneous, it leaves the user physically weakened for a few seconds as any chakra they carry with them is redistributed into the new body. Also the greater the age difference between the body and the previous, the longer it takes for the user to recover. The previous body is subsequently considered a clone and can be loaded with a persona as desired or left without.

This transference is permanent unless it or similar is performed again.


You say maximum number of clones up to 5 and then your TEC? Which is it?

Also that's a hard no for a clone that is equal to your strength. Too overpowered.

Quote:Also they do not require commands to act as any secondary would, but also are limited in the same fashion in regards to combat.

Yeah no. Clones cannot be autonomous at all. From the FAQ the must be "single-minded assists" or underneath your control as if it was remotely controlled. If it could act as a secondary, you're basically summoned secondaries instantly.

For the possession, that seems like basically remote control? Do you take damage when your possessing someone, can it be interrupted,

For the soul rebirth thing- Yeah that's going to need more caveats.

Last comment- I would appreciate if this were separated into separate moves and the assists cause it was make a lot easier to read, approve, and use if someone were to fight you.



Colonel Wrote:Colonel Army (Requires: Physical Strength, Ranged Proficiency, Homing Proficiency) -- 600 OM
Colonel throws out one hand, as if giving the order to charge, and at his side — that is, within five feet of his location — roughly three seconds later, a single soldier appears. It looks relatively unremarkable, clad in armor similar to Colonel's but of a much smaller stature. A soldier wielding a simple energy blade may be summoned, or one wielding something akin to an assault rifle. Regardless of which weapon they wield, they will actively seek out and assault the nearest enemy target until they are destroyed -- which is not difficult, and a few solid blows from a reasonably strong or competent opponent would do the trick. Up to three Colonel Army soldiers can be in action at a time, but must all be summoned individually.

Blockade (Requires: Ranged Proficiency, Area Shield Proficiency, Ranged Materialize Proficiency, Homing Proficiency) -- 900 OM
Colonel points with his left arm, indicating a location within fifteen meters of his current position. Roughly three seconds later, a large cube bursts from the ground, composed of whatever substance the ground in the area is composed of. The cube is approximately three meters on all sides, and is durable enough to use as cover in the short term, being roughly the durability of very dense stone. After approximately thirty seconds it will crack and after another ten will crumble away as if it was never there, though any damage it sustains in its duration will hasten its destruction. This move cannot be used in areas without solid ground underfoot. Up to two of these blockade cubes may be summoned at the same time, though they must be summoned individually. At any point in their duration, Colonel can dismiss them at will, causing them to immediately crumble as if they expired, or reinforce them, restoring them to their condition after being freshly-summoned, though this requires a second of focus to accomplish.

Additionally, at any point in the lifespan of any summoned cube, he may choose to activate and summon a Colonel Army soldier armed with a rifle from within the cube, at which point a hatch will appear on the top of the cube. Three seconds later, this hatch opens and the soldier emerges, opening fire on the nearest enemy target. This soldier is included in the limit for the regular version of Colonel Army. If the cube expires or is destroyed and the Colonel Army soldier remains intact, it will be destroyed along with it, though if the soldier is destroyed it will not cause the blockade cube to vanish.

Colonel Army- Just add a little more caveats like a longer time or fatigue or anything you can think of

Blockade- Remember you cannot block super moves. Also same thing about a little more caveats and then you're good
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy


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