12-09-2015, 07:13 PM
(This post was last modified: 11-19-2017, 12:35 PM by Jade Harley.)
![[Image: brp8c.gif]](http://static.tumblr.com/yrnitaq/nZfm3801s/brp8c.gif)
Stats
ATK: 6
Even before she went god-tier, Jade could still pack a mean punch and wield unrealistically-sized firearms. She might look soft and serene, but she can still mess up your day if you make her angry.
DEF: 2
Mostly durable, but still very much human. Jade was kind of a rough and tumble child before she ever played SBURB, living alone on an island and all with naught but an omnipotent dog to look after her, so she can take a few hits.
SPD: 2
Jade has relatively abnormal speed for the average human, but it’s still within human limits.
TEC: 3
As a god-tier Space player and an excellent markswoman, Jade has a very keen eye for landing hits with her fists or projectiles.
Proficiencies:
Physical Strength (1000 OM)
Ranged Proficiency (1000 OM)
Debuff Proficiency (1000 OM)
Ranged Materialize Proficiency (600 OM)
Remote Control Proficiency (600 OM)
Area Attack Proficiency (600 OM)
Homing Proficiency (600 OM)
Powers:
Flight (1800 OM)
Jade can fly a ways above the ground, but it takes a good deal of effort and is slower than simply running or walking.
Enhanced Senses Master (2000 OM)
Because of her acute Space sense, Jade can detect stimuli up to 100 meters away.
Teleportation Master (2500 OM)
Jade can zap places to avoid attacks or to get in attacks of her own. It should take a great deal of effort to teleport many times in short succession. The largest distance she can teleport is 80 meters
Telekinesis Advanced (1000 OM)
As a Space player, Jade can latch onto objects in her environment (within ~60 meters) and fling them at people. And other stuff, eventually.
Master Acrobat (400 OM)
Jade pulls off whacky handsprings and the like while fighting. Fun!
Phasing (1200 OM)
Because of her mastery over space, Jade can make herself incorporeal for limited periods of time, allowing her to travel through walls or evade attacks. However, this is a very draining evasive measure.
Moves:
Bang! (Ranged Proficiency and Debuff Proficiency Required) - 300 OM:
Going still where she stands, Jade squares her shoulders and raises an arm in preparation for the attack. She gazes down the length of her arm and her eyes narrow as if she is looking through the cross-hairs of a gun. Her fingers contour into a finger-gun, wild green sparks playing about them and giving off static-y sizzling sounds for five seconds; a quarter of the amount of time it takes to load a flintlock pistol. Once Jade gives the verbal signal “Bang!” a blast of green lightning traveling at the speed of a bullet will shoot out from her fingertip, her hand will recoil as if clutched around an imperceptible firearm, and the green electrical energy will give her opponent a nasty shock, ideally striking them in the chest-range(non-lethal for most). The level of nasty depends on the durability of the character on the receiving end, but the after-effects would be more along the lines of ‘light-toasted’ rather than ‘charred’, typically, and will serve to shock a foe or at the very least cause them to stagger. The shot of lightning can go perhaps a mile, but the energy will deplete the further the distance, so it would be best if used in close range (three to five paces) to stun less resilient foes for approximately ten seconds(causing muscle spasms, bone aches, intense prickling across the skin, etc.). This move would barely be able to knock a tin can off of a fence row from a mile away, and would feel like a minor shock from static electricity at that distance.
[spoiler]
[/spoiler]Green Sun Streetsweeper (requires Ranged Proficiency, Area Attack, Debuff proficiency) – 600 OM
This gun is based on the Korobov TKB-022PM assault rifle with a range of 10 feet. It contains about 30 rounds and fires at a rate of one round per every 5 seconds. The gun fires miniature Green Suns at Jade’s adversary, which go supernovae upon contact and plume out with a painful amount of greenish yellow energy, leaving lasting, minor annoyance burns for up to a minute afterwards that slightly lower TEC. The rounds travel as fast as a bullet and are about the size of a softball. These beams of raw energy take 5 seconds to charge up for a smaller blow, but can be charged for up to 10 seconds for greater effectiveness. A charged round can cause serious burns capable of engulfing an entire limb, moderately lowering an opponent's TEC for half a minute. After its store of energy is emptied, the Green Sun Streetsweeper takes 6 seconds to recharge; the recharge process is incredibly draining for Jade and creates visible signs of fatigue. Jade must remain stationary when firing this gun whether on the ground or in the air, but can rotate in place to track her target's movements. Cannot be used with other moves.
[spoiler]
[/spoiler]Little Sn0w (requires Ranged Proficiency, Debuff Proficiency) – 600 OM
<--- THE MOST AMAZING THING DRAWN BY JAMS!A cobalt snowball blaster gun that glows with some icy bluish magicky-magicness on the inside that creates four tightly-packed snowball rounds, each snowball the size of a baseball and weighing about 5 ounces. Regeneration time for all four of the snowballs once the cache is empty is eight seconds. A snowball can be fired at a rate of one per every 3 seconds. They fly about as fast as a tossed snowball, 25.0 m/s ideally. Upon contact with an adversary, the snowball breaks into bits of icy cold snow which can cause momentary sluggishness paired with intense chills for about six seconds; the range of the snowball’s remnants upon crumbling is about a foot of spray in all directions. If a target is hit by multiple rounds, the chilling effect will grow more severe and the amount of time the effect lasts will be the usual six seconds multiplied by [# of rounds divided by 2]. Upon contact with the ground if Jade happens to miss her target, they create an environmental hazard of slippery ice, a patch roughly 14” x 18” in size, which lasts for about a minute before gradually melting away. Jade does not have to remain stationary to fire this blaster and can run at normal speed.
Side Note: The snowball rounds do not deal any actual damage and are meant as a nonlethal projectile that will only stall Jade's opponents with their chilly magicks.
[spoiler]
![[Image: vHnDDhV.jpg]](http://i.imgur.com/vHnDDhV.jpg)
^ Image drawn by Lubbock/Ruby Rose![/spoiler]
Cool Off (requires Ranged, Ranged Materialize, Debuff, Homing) - (300)
Jade isn't the type to go straight from conversation to casual murder, and as such, she prefers to talk through and get others to back down if possible.
There's more to this move than meets the eye. To the casual observer, it's performed by simply pointing a finger at an opponent within 5 metres. The truth is, it takes about 10 seconds of stationary charging, up to double that if Jade is moving. However, Jade is fairly good at masking this charge time, as she might be talking or simply appearing to stall or deliberate while she charges up - it's invisible. Once the move is charged and the finger is pointed, the user is caked in green energy and is instantly immobilized. This is where Jade has to hide her strain - maintaining this against a struggling opponent can be mentally taxing, but if an opponent simply finds themselves 'bubbled' like this, with no apparent difficulty, it can make Jade appear far more powerful. Against a similar-strength opponent using all their might, they can struggle free in as little as five seconds, but it won't appear as though they're getting free until they actually are. If they stop struggling, Jade can maintain this for far longer, even several minutes if they're totally compliant, but it continues to put a lot of strain on her.
When not a mental trick, this can still serve as a decent means of total debilitation mid-fight. This uses Jade's ATK and TEC, and the opponent's DEF and TEC to determine strength.
Jade isn't the type to go straight from conversation to casual murder, and as such, she prefers to talk through and get others to back down if possible.
There's more to this move than meets the eye. To the casual observer, it's performed by simply pointing a finger at an opponent within 5 metres. The truth is, it takes about 10 seconds of stationary charging, up to double that if Jade is moving. However, Jade is fairly good at masking this charge time, as she might be talking or simply appearing to stall or deliberate while she charges up - it's invisible. Once the move is charged and the finger is pointed, the user is caked in green energy and is instantly immobilized. This is where Jade has to hide her strain - maintaining this against a struggling opponent can be mentally taxing, but if an opponent simply finds themselves 'bubbled' like this, with no apparent difficulty, it can make Jade appear far more powerful. Against a similar-strength opponent using all their might, they can struggle free in as little as five seconds, but it won't appear as though they're getting free until they actually are. If they stop struggling, Jade can maintain this for far longer, even several minutes if they're totally compliant, but it continues to put a lot of strain on her.
When not a mental trick, this can still serve as a decent means of total debilitation mid-fight. This uses Jade's ATK and TEC, and the opponent's DEF and TEC to determine strength.
Teeth (300 OM, requires Physical Strength)
Both Jade and Becquerel have sharp teeth and especially prominent canines. Talk shit, get bit.
Bodily Integration (requires Ranged Proficiency, Debuff Proficiency, Phasing, Homing Proficiency) – 300 OM
This gruesome move may be carried out on a single opponent within 20 ft of Jade. To perform this attack, Jade stands still and turns her full attention on an approaching attacker, both hands held loosely at her sides with the palms facing upward— she holds this position for 10 seconds. When those 10 seconds are up, Jade will abruptly raise one hand and then gesture sharply downward, sort of like dribbling a basketball. The ground directly beneath her attacker, no matter how close they are to Jade, becomes incorporeal for up to 3 seconds. In those 3 seconds, Jade’s opponent will fall through the floor and the ground will reform around them, effectively removing access to whatever is encased within the floor. It also cuts off the link between her opponent’s brain and whatever body parts have fallen through, something which triggers extreme pain and the confusing fear over essentially being brutally bisected, but not having died instantly. Jade can only maintain this for up to 15 seconds dependent upon her target's DEF and TEC or if she is interrupted/attacked during this time, after which her opponent is released and reappears with their feet on the ground, ostensibly unharmed but very much in shock.
As it takes an enormous amount of concentration for Jade to carry this out, she can do nothing else while her opponent is trapped, leaving her open to attack. It also takes a lot of effort on Jade's part, making her fatigued and slow to react for up to five minutes afterward. Other characters or allies of Jade can inflict damage that remains after the move's effect has ended. She would likely only execute this attack when under extreme duress. Flying or otherwise airborne opponents are immune, but those who are in trees or standing atop rocks can still be targeted and integrated with whatever they are in contact with.
Super Moves:
None.
Assists:
Becquerel (Tier 2 Assist – 10 stats – 2 SP per post – 1500 OM)
[spoiler]
[/spoiler]Becquerel, usually simply called 'Bec' by Jade, is Jade's best friend and childhood guardian. He is a large white-furred canine about the size of an adult German Shepherd. He has a tendency to light up with electric green sparks and does not appear to have any discernible facial features aside from his mouth. While he appears fairly laid-back and lazy, Bec will leap into action when Jade is threatened, teleporting himself and telekinetically flinging objects around the battlefield and attacking viciously with his teeth.
Good dog. Best friend!
ATK: 4
DEF: 3
SPD: 1
TEC: 2
Transformations:
Grimbark (Tier 2 Powered-Up Form) – 23 stats total (from stat upgrades) – 2 SP per post – 1500 OM
[spoiler]
[/spoiler]The transition into Grimbarkness is an irrepressible and terrifying process, characterized by Jade slipping into the fabled blackdeath trance of the woegothics, quaking all the while in the bloodeldritch throes of the broodfester tongues. Her skin becomes a sooty gray, and her eyes begin to glow an unholy, burning white, hungry green flames flickering within the iris. A thorny void-black aura mingled with more staticky green fire rings her frame, and her teeth and fingernails become pointed and wicked sharp. Jade’s personality is also wildly altered along with her physical appearance and strength, as she becomes bloodthirsty, irritable and outright callous, even toward her allies.
Stats:
ATK: 10
DEF: 6
SPD: 5
TEC: 2
Fighting Strategy:
While Jade prefers to avoid combat usually, she isn’t necessarily opposed to it when distraught or threatened. She is typically not very cool or collected when involved in melee combat, often going a little too far while pummeling someone, but when using ranged weapons she is noticeably more in her element and relaxed.
Jade isn't cruel and she will not increase suffering for her own amusement or even if her opponent has seriously wronged her. She will, however, give someone a good beatdown to teach them a lesson, preferring to leave at the end of a fight instead of finishing them off. If things start going downhill, she will not flee unless there are others depending on her.
Keep in mind that Jade is just a kid, and while she might be angry with someone, she would never actually want to kill them unless they were clearly out to murder-kill her or one of her friends. Due to her knowledge of resurrection in the Omniverse, though, she would probably willingly die if it meant that some of her allies were getting away safely.
Other Notes:
Her movements, while careful and practiced after years of stalking under the dense and shadowy jungle canopy of her island, with gentle nudges from her mysterious wolfdog guardian to guide the bend of her elbow and the placement of her feet, can grow more erratic and frenzied when she is upset or caught by surprise.
She is watchful, but not especially observant, and her actions are almost absurdly predictable to the point where an opponent might actually believe that she will do something else, just to have some level of cunning or designs laying in wait underneath. The truth is, however, that Jade is truthful— almost to a fault. She will speak her mind when impassioned, face clearly expressing whatever she is feeling at the moment, whether it be a sour frown or an ecstatic, glowing grin.
Jade uses a lot of flippant hand motions and signals that have no discernible meaning when fighting or even just speaking, although one may get the sense that she is trying to direct some kind of metaphysical orchestra that no one else can see or hear. The fuzzy white dogs ears atop her head swivel with each new sound, and droop or pluck upwards to reflect a shift in her emotions. Her hair will frizz with greenish static electricity when she is angered.
Restrictions: Very restricted in the Omniverse, as of right now. :frogbon:
Origins: Skillfulness with a gun learned from her grandfather. God-tier abilities gained through ascending the rungs of the echeladder and a fair amount of blood, sweat, and tiers tears.
Source: Jade pretty much had a gun in her hands from the cradle to her teens. When she went god-tier, her skill with ranged weapons was only amplified. She also spent a lot of her alone time on the battleship training with different weapons, to the point where she no longer even needs a strife specibus to kick major ass.
Specialty: Ranged combat.
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


