08-03-2014, 06:54 AM
Static Electricity (300)
Anyone that makes physical contact with Enel's body is vulnerable to getting an electric shock. It is not particularly powerful, serving mainly as a shock for those not expecting it, which can leave them open, or a painful deterrent to anyone trying to hold Enel. It is more powerful when Enel is well-rested, and dwindles to nothing as his energy levels decrease. It is automatic, but Enel can choose to withold it if he wishes to, for example, conserve energy, focus his energy on attacking, or carry an ally.
Vari (requires Ranged Proficiency, Area Attack Proficiency) (300)
The term for Enel's standard lightning shock, usually used by pointing his open palm at an opponent and unleashing crackling lines of electricity. It usually stops the average fighter in their tracks due to the sudden pain, but it will not incapacitate a determined foe. It has a fairly short range (about five yards) and is not particularly powerful unless an opponent stands in it, but it is fast and painful. As it can be maintained, Enel can use it as a method of torture against incapacitated opponents. However, it is not indefinite, as it does fatigue him.
Discharge (requires Ranged Proficiency, Area Attack Proficiency) (600)
The term for when Enel simply discharges electricity around himself in every direction. It normally only reaches about five feet away from Enel, but he can increase the voltage to increase the range to ten feet, which also increases the power. Doing this tires Enel out very quickly, though.
Bolt (requires Ranged Proficiency) (300)
Enel takes a second to gather his energy, then fires it as an explosive bolt of lightning. Simple, but effective.
Posting this for posterity, as this is Omni. ಠ_ಠ
Anyone that makes physical contact with Enel's body is vulnerable to getting an electric shock. It is not particularly powerful, serving mainly as a shock for those not expecting it, which can leave them open, or a painful deterrent to anyone trying to hold Enel. It is more powerful when Enel is well-rested, and dwindles to nothing as his energy levels decrease. It is automatic, but Enel can choose to withold it if he wishes to, for example, conserve energy, focus his energy on attacking, or carry an ally.
Vari (requires Ranged Proficiency, Area Attack Proficiency) (300)
The term for Enel's standard lightning shock, usually used by pointing his open palm at an opponent and unleashing crackling lines of electricity. It usually stops the average fighter in their tracks due to the sudden pain, but it will not incapacitate a determined foe. It has a fairly short range (about five yards) and is not particularly powerful unless an opponent stands in it, but it is fast and painful. As it can be maintained, Enel can use it as a method of torture against incapacitated opponents. However, it is not indefinite, as it does fatigue him.
Discharge (requires Ranged Proficiency, Area Attack Proficiency) (600)
The term for when Enel simply discharges electricity around himself in every direction. It normally only reaches about five feet away from Enel, but he can increase the voltage to increase the range to ten feet, which also increases the power. Doing this tires Enel out very quickly, though.
Bolt (requires Ranged Proficiency) (300)
Enel takes a second to gather his energy, then fires it as an explosive bolt of lightning. Simple, but effective.
Posting this for posterity, as this is Omni. ಠ_ಠ
![[Image: godenel_baronsig.png]](http://omniverse-rpg.com/images/godenel_baronsig.png)

