08-03-2014, 04:10 AM
More overall revisions to About The World for clarity. The largest difference is in the Balancing section, which hopefully sounds better than the old version without just saying "guns are weaker".
Old version:
New version:
Old version:
Quote:The so-called 'balancing' effect of the Omniverse is one of the ways it can be observed that the Omniverse follows rules of its own, rather than the exact physics of our world. Weapons such as guns are generally far weaker than real-life, particularly those used by secondaries. Rapid-fire weapons are the weakest of all, and many are surprised to discover that they can survive a volley of hits from one without dying (though you're probably going to be in a lot of pain). That does not mean you cannot be killed by them. It's still possible for characters with low (0-1) DEF to be killed by a well-placed shot (or several shots, in the case of a rapid-fire weapon) to the head from higher (3-5+) ATK characters, just the same as a well-placed arrow. This does not mean you can godmode this happening in a player fight (see Site Rules).
New version:
Quote:In the Omniverse, two weapons summoned by the same individual that result in the same effect will always have the same strength, regardless of the weapon's mechanism. Be it steampunk technology, magically-powered or modern technology, the effect will be the same. They are linked to the user's own skill and power, and so a stronger individual can often summon a stronger weapon. As a result of this so-called 'balancing effect', summoning a weapon that is powerful in real-life such as a rifle won't be more powerful than a traditional equivalent such as a bow and arrow.
Different kinds of weapons summoned by the same individual may vary in power depending on the weapon's mode of operation. Slower weapons tend to be stronger, while quicker weapons tend to be weaker, in contrast with the real-world. This is one of the more obvious ways it can be observed that the Omniverse has its own strange brand of physics, dubbed 'omni-physics' for simplicity. As a result, people are often surprised to find that rapid-fire weapons aren't necessarily a better choice than a pistol, and may even be weaker.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

