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Official Move Approval III
Jack Frost Wrote:(500 OM)
Ice is nice- By drawing the energy for the move from savior, jack forms a ball of ice shards around a foot in diameter (maximum) in the crook of his staff and is able to throw this orb as a lacrosse player would. This orb can be formed on the move and takes roughly 5 seconds to form but can be charged longer to create a more deadly effect. This so called effect occurs on contact with the ball and any surface and results in the scattering of ice shards in all directions (when they come in contact with jack they merely melt and do him no harm unless he chooses to touch them.) and leaves the contacted surface meddled with shards of ice and chilled to the touch. These shards of ice resemble dry ice and possess the same qualities (smoking, burning sensation to the touch). The ball and shards alike travel at a maximum of 65Mph with jack pushing himself and begin to melt the further the distance between them and jack, following a range of a regular 9mm pistol. This will serve as Savior's main ranged attack.

This looks mostly fine, but how long does it take to be charged for the additional effect, and can the effect be strengthened by further charging after that point? And what is the range on the shards when they hit something and burst away?

Also, all moves are priced in increments of 300 OM, so this would be 600 minimum, depending on how it can be charged.


Nealaphh Wrote:Exponential Sequence Contraction [Tier 1 Utility Super Move] (Requires Time Manipulation)

Nealaphh reaches into the Time Stream and slows down the ambient flow of events, allowing it to process and summon the energy for moves it uses much faster. It takes Nealaphh three seconds of concentration to prepare to do this, during which time its three eyes bulge and flare with a white radiance.

After preparing and selecting a sequence of events to accelrate, Nealaphh is able to execute any three of its normal moves in rapid succession, all within the span of five seconds. All the moves used must obey their usual rules, aside from usage or time constraints. If Nealaphh chooses to perform this super move, it may not perform any other moves, super or otherwise, in its round as condensing and contracting time in the manner is very fatiguing.

I feel the need to clarify and point out that other super moves would not be viable under the effects of this technique, but aside from that it looks good. Approved-erino, with that one caveat in mind.
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