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Move Creation Workshop
I got a couple I'd like looked at. I'm fairly confident in the Volkite move, but you can never be too sure.

Volkite Serpenta - 600 OM - requires Ranged Proficiency, Area Attack Proficiency and Debuff Proficiency

[Image: volkite_charger_preview.jpg]

The Volkite Serpenta is an ancient pattern of weapon, dating back thousands of years. As with all Volkite weapons, the pistol fires a beam of intense, concentrated heat energy towards the target, either cleanly cutting through flesh or causing a violent burst of fire and ash depending on its setting.

The first "light" setting fires in singular bursts, much in the manner of a plasma gun or laspistol, simply burning its way through armour and flesh. The second setting, on the other hand, fires a singular straight beam of heat that burns and violently bursts matter into burning ash, though it is more difficult to control and overheats the weapon more easily.

Technical details:
[spoiler]Battery capacity - 15 shots
Fire rate - 1 round/second or a constant beam
Max range - 75 meters
Reload speed - 3 seconds[/spoiler]

Boarding Shield - 300 OM - requires Area Shield Proficiency and Physical Strength

[Image: FW_LEGION-MKIII-BREACHER-SIEGE-SQUAD-3.jpg]

The predecessor to the highly advanced Storm Shield, the humble Boarding Shield is a simple plate, comprised primarily of ceramite and plasteel. More than capable of blocking most forms of projectile and melee attacks, it quickly gained popularity for its usefulness in cramped, dangerous locations, like the halls of a starship. Despite this however, the design is marred by its size and weight, making it difficult to carry for long periods of time.

Paralyzing Palm - 300 OM - requires Physical Strength and Debuff Proficiency

Gripping the target, usually by the arm, Tartaros thrusts two fingers into their shoulder-blades or back, before attempting to knock them to the ground. Due to the large amount of pain and tightening of the diaphragm caused by such a large amount of pressure on the intercostal nerve, the target recoils for a few seconds, providing a window for another attack or an escape attempt. Of course, on targets with exceptionally high resistance to pain, or those without any sort of nervous system, any effects would be limited at best, and near nonexistent at worst.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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