12-03-2015, 04:03 AM
Ryner Lute Wrote:Alright, this one is gonna get complicated, but I need it hella refined because its going to be the base of a lot of stuff and have a huge affect on Ryner.
Curse of the Alpha Stigma(Berserk mode) Power Up Form
ATK:
DEF:
SPD:
TEC:
Ryner's eyes become stamped with the glowing insignia of the Alpha Stigma, as he loses control of his power. It starts with an initial blast that destroys much of anything in a 10 meter radius, and takes 5 seconds to enter this state. In this state, he will often commit crimes or actions he wouldn't normally do, including attack allies and kill innocents. He moves much slower, but his power grants him increased damage and abilities. He will not block as often, and attack with no discretion. Because of this immense power, Ryner has the chance of over exerting himself in combat. Staff must roll a 1d5, with a 5 allowing Ryner to recover from his curse and regain his regular status. This is is done at the end of each round, and if Ryner cannot recover before he runs out of sp, he exerts all of his energy an dies in a large explosion covering a 20m radius. If Ferris is accompanying Ryner, a 1d4 die is rolled instead.
Berserk Mode moves:
Eye laser(300, Ranged, area attack)
Ryner stands still and emits a dark red laser from either of his eyes, which deals heavy damage as it sweeps in a 30 degree radius in front of him for up to 20 meters.
Strorm destruction300, ranged materialize, ranged, area attack)
Scattered eruptions of lava come up from the very ground as Ryner stands in place, screaming at the skies for destruction. Each burst is a meter in radius, and occurs twice randomly every second within a 50 meter radius for 10 seconds.
Destruction sphere(600 Area shield, Area Atttack, debuff)
Ryner creates a red sphere around where he is standing that extends 1 meter per second for 10 seconds, and last for another 5. Ryner cannot move during this time. This red sphere slowly deteriorates those who remain inside it, eating at their existence. Most projectiles are destroyed upon entering this sphere.
Destroy Existence(Tier 1 Super 600, Physical Strength, Debuff?)
If Ryner is able to grasp an opponent while he is in berserk mode, he will execute a blast which tears apart the very existence of his victim. It can completely obliterate extremely weak opponents, but most secondaries and primes will find that a large portion of their body(most likely a limb) will be severely damaged, and in most cases, useless to fight with or use.
I will be editing this post and adding stuff to it as I refine the moves and such, but yeah, this probably needs a LOT of editing for balance and such.
Keep in mind that buying all these moves for a power up will greatly limit your character. The moves it selves seem fine and you will need the debuff proficiency with the super move.
The idea of having a staffmember roll to break out of your berserk mode is a fun idea brings the helplessness of the character to live. Me personally wouldn't mind if this was asked of me.
I will however give you the following idea if you want to use berserker mode more often. ( seeing as transformations / powerups cost SP to use you will run out in 1 or 2 post, especially when you use a super move during this as well. ) If you were to buy Berserker mode as a normal move, without the stat increases you will have access to all of these moves more regularly. When he gets serious or REALLY loses it during a fight, go power up and use the full extent of his power. This way it gives you more RP freedom. Just an idea though, don't want you to limit your character too much.
![[Image: giphy.gif]](https://media.giphy.com/media/xT0BKIP8jikNrRqjdK/giphy.gif)
You're naive. We're destroyers, not saviors. - Yu Kanda

300, ranged materialize, ranged, area attack)