12-01-2015, 04:27 PM
Ash Wrote:I had some extra time on my hands.
REVISED:
Stunning Choker - 300 OM - Physical Strength and Debuff Prof.
Ash wraps her tail around the victim's neck, unable to lift anything heavier than 8 lbs, this only serves as a transfer point. While the tail is wrapped around the victim's neck, she shocks them with blue electricity, leaving them stunned. If heavier than 8 lbs - Which I'll always assume they are - Ash drops the body where it lands as soon as the victim is stunned. This lasts for 8 seconds.
She likes to be in high places for this move, but the tail is prehensile enough to hook the back of the neck where the shock is instantaneously transferred to the spinal cord since it only takes a touch. With very little planning, she can get the job done.
The Storm Demon's Catalyst - 600 OM - Ranged Prof.
Dormant(=300 OM):
Armed with a nano-comm that links up with her own, fingerprint scanner required for use, and programmed to only accept one ‘master’, this Shock Proof and Water Resistant handgun was designed, created, and named by Ash. She stays at Ash’s side once summoned until dismissed.
In its dormant state, a sleek, slim, technological marvel straight out of a sci-fi comic book; this handgun has a longer than normal barrel, chromed white metal with thin black stripes, and attached digital-scope that emits a faint blue futuristic glow.
The gun fires at a rate 1 per second, has a short-medium range, and a 15 shot magazine that requires a 20 second cool down to reload. Reload for Dormant Form can happen even if the gun is not empty, it still requires the full 20 seconds. It’s accuracy is improved when using the scope but Ash herself is a pretty good judge of distance and aim.
The computer within the gun has only one purpose, and that is to prove ownership and make theft of the gun difficult. Catalyst will not fire for anyone but the pre-programed owner, until reprogrammed, and until Ash’s commlink with it is snapped.. Well good luck.
Engaged(=300 OM):
http://img13.deviantart.net/e981/i/2013/...62wn22.jpg
Catalyst requires sacrificed energy to transform from the operator, and then can be only used for two minutes before reverting and needing another charge. This is achieved by Ash sticking herself with a needle that is located on the left side where the safety switch would be. Which only react to her D.N.A. as long as she is the programmed operator. Transformation takes 9 seconds.
This changes Catalysit into a sleek sniper rifle which can only fire the remaining of the clip once every 3 seconds if rushed and cannot be reloaded until she reverts back in two minutes. Turning her into a long-range specialty weapon with more damage.
The Storm Demon's Calamity - 600 OM - Ranged Prof.
Dormant(=300 OM):
Armed with a nano-comm that links up with her own, fingerprint scanner required for use, and programmed to only accept one ‘master’, this Shock Proof and Water Resistant handgun was designed, created, and named by Ash. She stays at Ash’s side once summoned until dismissed.
In its dormant state, a sleek, slim, technological marvel straight out of a sci-fi comic book; this handgun has a longer than normal barrel, mat black metal with thin chromed white stripes, and stripes of blue that faintly glow with a futuristic light. The lights are placed through the barrel to act as sited, glowing ‘iron’ sites.
The gun fires at a rate 1 per second, has a short-medium range, and a 15 shot magazine that requires a 20 second cool down to reload. Reload for Dormant Form can happen even if the gun is not empty, it still requires the full 20 seconds. It does not have a scope like its sister gun, but Ash uses and updates the sites for accuracy, if she feels she needs to use them.
The computer within the gun has only one purpose, and that is to prove ownership and make theft of the gun difficult. Calamity will not fire for anyone but the pre-programed owner, until reprogrammed, and until Ash’s commlink with it is snapped.. Well good luck.
Engaged(=300 OM - Ranged and Physical Strength Prof.):
Apperance:
http://40.media.tumblr.com/tumblr_m6k9uz...7_1280.jpg
Calamity requires sacrificed energy to transform from the operator, and then can be only used for two minutes before reverting and needing another charge. This is achieved by Ash sticking herself with a needle that is located on the right side where the safety switch would be. Which only react to her D.N.A. as long as she is the programmed operator. Transforming takes 9 seconds.
This changes Calamity into a shot gun which can only fire the remaining of the clip and cannot be reloaded until she reverts back in three minutes. Turning her into a short-range specialty weapon with more power and damage. She fires once every 2 seconds.
[Quick Edit: As I am not sure where to put this. When Either Catalyst or Calamity is in Engaged form, their sister is also gone. They do not fuse or anything, just both engaged forms are generally used with both hands, so there's no need for the sister to be around. So she also only has access to the one at a time when in the transformed version.]
NEW:
I think it was Minato Namikaze that said I'd have to make 300 OM moves for special rounds, so lets see how these look - But I've misplaced the quote, and can't find it in the thread.
Stunning Rounds - 300 OM - Calamity and/or Catalyst - Debuff Prof
Ash does not carry actual bullets, but with either or both Calamity and Catalyst she can concentrate for 6 seconds to fill the magazine with any number of electricity infused rounds - as long as she does not exceed the maximum of 15 rounds. She can do this in their dormant or engaged forms.
These rounds react upon impact, sending a short burst of electricity through the victim and stuns them for exactly 5 seconds per shot. It does not do any physical damage.
This DOES NOT reload the weapons, just changes the ammo.
Dormant: If she chooses to reload the game before using up all the rounds, changed or not, it reverts all rounds back to normal, and still takes 20 seconds.
Engaged Forms CAN NOT be reloaded.
Chaotic Rounds - 300 OM - Engaged: Calamity
Ash does not carry actual bullets, but with Calamity she can concentrate for 6 seconds to fill the remaining magazin with scatter rounds, and can only be used in the shot gun form.
These rounds react once they are fired, sending out shrapnel at anyone within the two foot spread.
This DOES NOT reload the weapons, just changes the ammo.
Engaged Forms CAN NOT be reloaded
Stunning Choker-How long can she does this from? It might need a ranged proficiency too. Also 8 seconds is super long for no caveats. Add some downsides.
The Storm Demon's Catalyst-That's fine at 600, seems like caveats are fine. One thing is the "DNA required" thing is a no go. If someone has Mimic or some other form that can copy or steal then they'll be able to.
The Storm Demon's Calamity-Same comments as above
Stunning Rounds-It's going to be 300 per form. 300 for both pistols since it's the same thing, and then 300 for the sniper and 300 for the shotgun. Each form would be very different with their rounds. A shotgun blast is totally different from a sniper round. Also a 5 second stun for little added caveats to this weapon makes it extremely powerful and you're going to need to add some downsides.
Chaotic Rounds- Gonna need area proficiency and this move is fine
Dust Wrote:A Pup’s Bite - 300 OM
Another basic attack of Dust’s, partially transforming his teeth. They become sharp, but no bigger than his normal teeth. This happens over a matter of seconds, but only lasts for a bite. Hit or miss, he only has a moment to take advantage of the new chompers.
-The cost for this is a simple kiss that lasts 3 seconds at least.
This move is fine but just tell me how fast it takes to transform his teeth. Also the way he activates this is a kiss if I'm correct in my reading?
Athena Myaló Wrote:Illusory Cacophony (Tier 1 Super Utility) - Athena takes several moments (5-10 seconds or so) to concentrate on the mind of the target. Once she has achieved focus (she cannot be actively doing anything else during this time, even semi-automatic functions such as walking), she essentially targets the sound receptors in the brain of the target, causing incredibly loud and discordant noise to explode in their mind. It sounds as if someone hit all the keys of a piano at once right next to each of the target's ears, but even louder, and it cannot be blocked out by covering their ears, since it originates inside their head. The sound gradually fades out, but (on a single target) takes about 10 seconds to reach a bearable decibel level, another 10 to become quiet enough that they can hear others nearby shouting (or other rather loud noises), and 10 after that to peter out completely. As soon as the sound first goes off, Athena can once again turn her attention to other matters. For the first ten seconds, tasks such as aiming a weapon or communicating properly (especially telepathically) are virtually impossible for the target, and the effect wears off gradually. After 30 seconds, there is no lasting damage to the target. (Side note: this usually even works on deaf targets: it just depends on whether the reason for their deafness is a problem with their ears, or the nerves that transmit auditory signals to their brain.)
(600 OM: Requires Ranged Attack Proficiency, Area Attack Proficiency [this is for use on multiple secondaries outside of official event/battle], Debuff Proficiency, Homing Proficiency, and Telepathy)
Wait this is only used on secondaries? Why are you making it a super move? I mean you can easily make it offensive or utility if you needed. If you want something on secondaries it would just be a move.
i would try and make it less super specific and say instead like "At fist the pain is unbearable and the target loses hearing and motor functions for the next 30 seconds, however the effect slowly decays during this time." Just a suggestion.
You could also make this offensive and have it do actual damage if you wanted
Thaal Sinestro Wrote:Okor's Gift (Requires Debuff Proficiency) - 300 OM
Despite overcoming most of the Nurglite's various maladies, one yet lingers. A patch of blackened veins pulses on the jagged scar on the outlaw's abdomen, where Okor's septic shiv made it's mark upon her.
Grandfather Nurgle offers a splendid cocktail of maladies for anyone who comes in contact with the blood that flows from these darkened veins. Boils, cysts, and necrosis immediately spring up anywhere that the blighted humor touches, and the contagion only gets worse from there.
The victim feels weak, dizzy, and becomes prone to violent bouts of nausea within a minute, and as time goes on the weaker of body will simply die outright (if course the death part is only used with specific permission). The strong will either succumb to the illness and fall into a coma, or seek medical attention.
Healing with OM in the normal fashion will cure this malady, as well as any healing moves dedicated to curing diseases. In the first case, the victim will need a few minutes of peace to cure themselves.
The amount of time that it takes the disease to advance depends on the victims strength, will, and narrative discretion. If they don't want it to effect their character horribly, it won't. If they want to make a show of it, the disease is more than happy to add some drama to the scene.
So by touching you they get dizziness and nausea and the rest is more RP flavor? I don't think limbs falling off and necrosis would be fair for a move haha
Ruby Rose Wrote:Adding a variable to Crescent Rose 2.0:
Name: Crescent Rose 2.0 - Pistol Form (+300 to Crescent Rose 2.0)
Description: The length of the shaft collapses to only around a foot long, and the dagger-like pommel flips ninety degrees, revealing a gun barrel. The shaft then rotates ninety degrees towards the main side of the scythe and the side of the cross can be used as a handle, containing a trigger used to fire the pistol made by the transformed shaft. In this mode, the blade dissipates and is unusable.
The pistol's effective firing range is within fifty meters, but ability to hit the target is all based on the wielder's own accuracy. The shots carry modest power, matching that of an FN Five-Seven in damage, given the wielder's own strength allows this. The pistol can fire around one shot per second, giving a relatively decent fire rate.
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This move seems A OK but for my curiosity sake how long does it take to reload? Also how long is the transformation
Zack- Approved
![[Image: GilgameshDAsig_zpsecqjfngm.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/GilgameshDAsig_zpsecqjfngm.png)
![[Image: NB_BadgeRight.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/NB_BadgeRight.png)
- Credit to Ezzy
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