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Official Move Approval III
Okor's Gift (Requires Debuff Proficiency) - 300 OM

Despite overcoming most of the Nurglite's various maladies, one yet lingers. A patch of blackened veins pulses on the jagged scar on the outlaw's abdomen, where Okor's septic shiv made it's mark upon her.

Grandfather Nurgle offers a splendid cocktail of maladies for anyone who comes in contact with the blood that flows from these darkened veins. Boils, cysts, and necrosis immediately spring up anywhere that the blighted humor touches, and the contagion only gets worse from there.

The victim feels weak, dizzy, and becomes prone to violent bouts of nausea within a minute, and as time goes on the weaker of body will simply die outright (if course the death part is only used with specific permission). The strong will either succumb to the illness and fall into a coma, or seek medical attention.

Healing with OM in the normal fashion will cure this malady, as well as any healing moves dedicated to curing diseases. In the first case, the victim will need a few minutes of peace to cure themselves.

The amount of time that it takes the disease to advance depends on the victims strength, will, and narrative discretion. If they don't want it to effect their character horribly, it won't. If they want to make a show of it, the disease is more than happy to add some drama to the scene.
[Image: sig2.jpg]


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