11-29-2015, 05:24 PM
How's this? ||3
Illusory Cacophony (Tier 1 Super Utility) - Athena takes several moments (5-10 seconds or so) to concentrate on the mind of the target. Once she has achieved focus (she cannot be actively doing anything else during this time, even semi-automatic functions such as walking), she essentially targets the sound receptors in the brain of the target, causing incredibly loud and discordant noise to explode in their mind. It sounds as if someone hit all the keys of a piano at once right next to each of the target's ears, but even louder, and it cannot be blocked out by covering their ears, since it originates inside their head. The sound gradually fades out, but (on a single target) takes about 10 seconds to reach a bearable decibel level, another 10 to become quiet enough that they can hear others nearby shouting (or other rather loud noises), and 10 after that to peter out completely. As soon as the sound first goes off, Athena can once again turn her attention to other matters. For the first ten seconds, tasks such as aiming a weapon or communicating properly (especially telepathically) are virtually impossible for the target, and the effect wears off gradually. After 30 seconds, there is no lasting damage to the target. (Side note: this usually even works on deaf targets: it just depends on whether the reason for their deafness is a problem with their ears, or the nerves that transmit auditory signals to their brain.)
(600 OM: Requires Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency, Homing Proficiency, and Telepathy)
(Note: I plan to use this outside a battle or saga context on multiple targets at once [about 12 low-level secondaries... ish], so I'll dial down the times to 4 seconds per phase, and also add a headache and temporary fatigue as a consequence for Athena. That's fine, yes? ||3)
Illusory Cacophony (Tier 1 Super Utility) - Athena takes several moments (5-10 seconds or so) to concentrate on the mind of the target. Once she has achieved focus (she cannot be actively doing anything else during this time, even semi-automatic functions such as walking), she essentially targets the sound receptors in the brain of the target, causing incredibly loud and discordant noise to explode in their mind. It sounds as if someone hit all the keys of a piano at once right next to each of the target's ears, but even louder, and it cannot be blocked out by covering their ears, since it originates inside their head. The sound gradually fades out, but (on a single target) takes about 10 seconds to reach a bearable decibel level, another 10 to become quiet enough that they can hear others nearby shouting (or other rather loud noises), and 10 after that to peter out completely. As soon as the sound first goes off, Athena can once again turn her attention to other matters. For the first ten seconds, tasks such as aiming a weapon or communicating properly (especially telepathically) are virtually impossible for the target, and the effect wears off gradually. After 30 seconds, there is no lasting damage to the target. (Side note: this usually even works on deaf targets: it just depends on whether the reason for their deafness is a problem with their ears, or the nerves that transmit auditory signals to their brain.)
(600 OM: Requires Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency, Homing Proficiency, and Telepathy)
(Note: I plan to use this outside a battle or saga context on multiple targets at once [about 12 low-level secondaries... ish], so I'll dial down the times to 4 seconds per phase, and also add a headache and temporary fatigue as a consequence for Athena. That's fine, yes? ||3)

![[Image: 2WaRJHm.png]](http://i.imgur.com/2WaRJHm.png)