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PC Primes List
#30
Character Name: Iza

Character Source: OC

[spoiler]
Location: Starting out in the Nexus due to a respawn.

Role: Iza's intended for general playing purposes with Amaterasu down the line. There's no single intended role for her.

Appearance:
[spoi**ler]
[Image: witch-king-ringwraith~3.jpg]
[/spoi**ler]

History:
[spoile**r]
Back in the days before the Underverse was isolated lived a Secondary named Elizabeth. A necromancer of vast power summoned by one of Diablo's subordinate Primes - Dracula perhaps, possibly even Diablo himself -, Elizabeth used her magic to turn the dead against their former friends and caused much trouble for the united forces of the Empire, the Kingdom and the other non-Diablo factions.
Then Diablo was pushed back and Elizabeth, cut off from the main army, was forced into hiding. Because she remotely controlled the dead that she had raised none of her enemies knew what she looked like, which allowed her to evade the sweeps that entailed the closing of the Black Gate. Hidden in the Pale Moors, she went on to research how to free her Master from the Underverse, but to open the Black Gate again she needed the power of the ones who had closed it: she had to become a Prime. A "Lich" Prime, to be exact, an undead creature of magic that she knew of due to studying various books teaching magic from other worlds - spoils of war or acquisitions summoned by other Primes subservient to Diablo for her.
Using her knowledge of magic Elizabeth believed that she would be able to forcibly transform a Prime's body into a vessel to place her soul into, thus becoming a Lich with the powers of a Prime. Her research eventually resulted in the creation of what she named the Bone Crown, that she enchanted in such a way that it would be able to forcibly transform the person who wore it. The only thing missing was a victim Prime to place the crown on their head. What she never found out was that the enchantments from the spellbook she had used to enchant the Bone Crown did not function in the Omniverse. In other words, the Bone Crown was little more than a macabre piece of headwear.
Furthermore, in an ironic twist of fate Elizabeth was killed by an unknown Prime during her attempt to capture them, and the Bone Crown as well as the years of research remained in the Pale Moors, gathering dust and rotting away.

Omni took interest in her sometime after her death and eventually had her return as a Prime. However, the Prime who had killed her had decapitated her, and it carried over even through the resurrection: Elizabeth lost nearly all her memories and powers when she returned as a Prime, she even all but forgot her name. Of "Elizabeth" she only remembered "Iza". Of the spells that had once sown terror among her foes she had less left than a wizard apprentice. Of her former life she remembered too little to know who she once was.

Vaguely she remembers the Pale Moors and that there are items that may give her further insight, and because "Iza" is a very different personality than what "Elizabeth" was even though she technically is Elizabeth brought back, she hates her undead form that splits her apart from living beings, and seeks to find a cure to it. Now she roams the Pale Moors in search for explanations, though she has a nagging doubt that she will like what she's going to find.

(to clarify: Iza is Elizabeth, brought back as a Prime. Technically she has the same powers, abilities and body. Due to amnesia following her resurrection she has lost most of her memories and by extension the things that require knowledge to use well - spells and powers, namely. She is still the same person, though.)
[/spoile**r]

Level: 4
Spent OM: 3600 + 4400 + 2700 + 1000 + 1000 = 12.700/16.000
Proficiencies (3600): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Debuff Proficiency (1000)

Powers (4400): Super Jumping - Flight (1800), Shapeshifting (1400), Stealth (1200)

Moves (2700):
Lich Dagger (300, requires Physical Strength) (approved here)
[spoil**er]
Normally Liches are able to spread their necrotic corruption with a cursed ritual dagger whose mere presence deters attackers from getting too close. In Iza’s case, not so much.
Her Lich Dagger is the broken remains of a sword (Image) that is rusted and blunt, though Iza is able to coat the blade in a layer of magic that sharpens it with minimal effort and will do so whenever she can (the non-enchanted form is strictly weaker - borderline useless). She lacks the skill to actually lengthen the blade so the range she gets from this is minimal. The Lich Dagger’s handle is ca. 15cm and the blade is 10cm long (note that the handle doesn’t “count” towards the range because Iza is holding the dagger there).
[/spo**iler]

Pyromancy (600, Ranged Proficiency, Debuff Proficiency) (approved here)
[spoil**er]
By focusing continuously, standing still and holding her hand out with her palm up, Iza summons a flame that is initially candle-sized (almost instantly), consumes a minimal amount of energy and gradually grows to the size of a small campfire (~5 seconds), if fed with more magic energy after that it simply continues to burn at its maximum size until used or extinguished. At its maximum size Iza can hold the flame for up to 20 seconds before it becomes too tiring to keep. Otherwise, presuming that she were to use the flames as soon as they reach their maximum size, she could summon up to 4 in a row before becoming too tired - obviously, the smaller a flame is the less energy it drains. It appears and grows on her hand, which is slowly scorched as the flame burns her. This is a cosmetic side-effect though.
Iza is able to throw the flame in a lob, with a maximum range of ~20m, to attack her opponent with it. It functions like a normal fire in that it can be extinguished, it can spread to other flammable materials, cannot burn on non-flammables etc. and deals about the same damage as a regular log fire of its respective size would deal. While in Iza’s hand it must be maintained with small amounts of magic power or else it is extinguished, including if Iza’s concentration is broken. After it is thrown it lasts for up to 5 seconds during which it aggressively catches on to something flammable, attempting to stay “alive”, otherwise it goes out by itself.
While using Pyromancy until the point where she throws the flame Iza must remain stationary and cannot use other moves.
[/sp**oiler]

Abyssal Formula (600, requires Area Attack Proficiency) (approved here)
[spo**iler]
This is Iza’s most powerful destructive magic, a forbidden spell. In order to cast it she must draw a complex circle riddled with arcane symbols and shapes on the ground, with a black ink-like substance that comes from her fingertips, and cannot use offensive moves during that time (though she can use defensive ones). While she can interrupt her work she must remain close to where she is drawing at that time (max. 2 meters away) and must resume work after 10 seconds at most, or else the entire circle's magic collapses, becoming permanently faulty even if completed. While incomplete or faulty the circle is just a more or less fancy drawing with incomprehensible glyphs and latin words, but once completed (and not faulty) it unleashes its real power.
Namely, the ground breaks away into a circular pit as large as the circle formula was. That pit goes down for ~3 meters – enough to do some serious damage. Anything above the circle remains unaffected, although things resting on the ground that breaks away would of course fall down. The pit's walls are uneven and can be climbed out of with some effort if an opponent has no other means of escaping it. After 10 minutes the pit then refills itself, "pushing" anything inside it to the surface.
Iza can make the circle any size she wants as long as its diameter is at least one meter, and the entire surface that she intends to subject to the Abyssal Formula can be painted (it can’t be obstructed by buildings, greatly uneven terrain etc). Due to the larger size it takes her exponentially longer to paint a circle the bigger it is, by the following formula:
(1 minute) * X², where X is the diameter of the circle in meters. 1m would be 1min, 2m would be 4min, 3m would be 9min and so on.
The amount of stamina that Abyssal Formula drains is based on the circle's size: assuming that Iza has 20 "units" of stamina, it takes as much stamina from her as it takes in minutes to draw the circle (so a 2m circle that takes 4 minutes to complete would take 4 units), and is drained only when the formula does its thing after the circle is completed. If Iza spends more stamina on a circle than she has available the circle will shrink to the maximum size that it can do with the available stamina then take effect, and Iza will pass out due to overexertion.
[/spoil**er]

Gravetouched (600, Physical Strength, Debuff Proficiency) (approved here)
[spoi((ler]
Having been to the realm of the dead has not left Iza without traces. Her body is covered in grave rot, remains of long-dead creatures rotten far beyond recognition. Her Lich magic turns that grave rot into a dangerous weapon.
Iza must draw out her necrotic magic by focusing for ~5 seconds, during which she cannot move, causing any visible parts of her body to darken and take on the appearance of a fouling corpse, in a sickly dark gray color. Her entire body becomes dangerous to direct physical contact at this point, including the shroud she is cloaked in, though Iza will typically attempt to establish that physical contact with her hands. Physical contact must be direct - it cannot be through a medium such as a melee weapon that an opponent holds as they hit Iza with it. However if an opponent is wearing armor, clothes or similar (a representation of DEF, not a shielding move) touching that armor/clothing counts as “direct” physical contact.
If Iza is able to touch her opponent the grave rot infects them by way of her lich magic. The effects become more intense the longer contact is upheld: very brief contact of less than a second will merely leave an uncomfortable numbness at that spot, while extended contact infects an opponent causing what Iza calls “deathtouched”.
This has the following effects: the limb(s) that is/are infected gradually numb(s), visibly rot(s) and become(s) increasingly hard to use, obeying the brain’s orders more slowly and less accurately than a healthy body. If touched for at least 10 seconds without break the limb(s) become “dead”, going limp, numb and not functioning, while looking like the limb(s) of a rotten corpse. Even things surrounding the deathtouched bodypart may appear aged and rotting, such as clothes turning to rags, metal rusting etc, but it’s a cosmetic side-effect with no bearing on the fight. After ~20 seconds of breaking the physical contact the affected bodyparts begin to heal again but it takes 10 further seconds for them to regain their function and become fully responsive again.
Iza can continuously maintain Gravetouched for up to 2 minutes of total time in a fight (such as casting it twice, leaving it in effect for one minute each time), tiring her a fair amount (after a minute she will be exhausted, needing to catch her breath for a while). She cannot use other moves or move faster than at a slow running pace (7-8 km/h) while it is in effect, and takes ~3 seconds after ending Gravetouched before she can use other moves again.
Using Gravetouched on an opponent’s torso and head only causes the rotting and other appearance changes as well as some discomfort (mainly fluff), but they remain fully functional. The actual debuff functions only on an opponent's limbs - the arms and legs on a humanoid, or similar limbs on other types of opponents. A maximum of half an opponent's limbs can be debuffed (so, 2 on a regular humanoid) at a time.
[/spo***iler]

Ember Celica (600, Physical Strength, Ranged Proficiency) (approved here)
Note: This move was approved for Sabrina, as you can see in the linked post. I'm passing it to Iza without any changes to its description besides replacing the name.
[sp***oiler]
[Image: CI_85166_1384123364.jpg]

While technically Yang Xiao Long's signature weapons, after coming into their possession in the Vasty Deep by coincidence Sabrina began using them as her own weapons. Now they have fallen into Iza's hands some way or another. The Ember Celica, also known as Dual Ranged Shot Gauntlets, are fist weapons with shotgun functions, allowing for melee and range attacks.

Description
The Ember Celica appear as metal bracelets on Iza’s hands by default, but when activated they cover Iza's hands and forearms, acting as arm guards. The gauntlets have a golden color and the shells inside are red and orange. They are made out of metal, thus they offer basic protection against attacks.

Ammunition and Reloading
Each gauntlet has a magazine belt with 12 shells in it. They have mechanisms similar to a pump-action shotgun that allow Iza to eject empty shells after firing them. She must do so before being able to reload. Because the mag holders are magnetic, Iza can reload them by tossing fresh belts into the air and allowing them to fall onto the magazine, as reloading by hand would be very difficult with the gauntlets being on her wrists and arms. Reloading takes about 3 seconds.

The Ember Celica can be loaded with different types of dust shells which have different effects. She currently has Slug Shells (Default).
Note: In the future I may purchase different dust types as moves/upgrades, so this is a placeholder/explanation for that situation.


Attacking Notes:
Iza is able to control if she wants a shell to trigger upon punching a foe, for security purposes (if her hand is in the way, for instance) or if for whatever reason she wishes to deal less or no damage with her punches - or save her ammunition. However, she must meet the following conditions to be able to fire her shots:
-She must have her hand(s) balled into (a) fist(s).
-She must throw a connecting punch with her fist. Backhand smacks, slaps, elbow hits etc. do not work.
-There must be at least one shell in the magazine for the hand she is using, obviously.

Punches with empty mags or without a shell fired for any other reason (the conditions not being met, or Iza deciding to not fire a shell) fall under normal Physical Strength: they’re not moves, and are strictly weaker (same speed of execution, deals much less damage and no special effects) than punches with a shell - even hitting someone with the metallic part doesn't do more damage than Iza's fist due to Omniverse physics. For obvious reasons, Iza cannot use ranged attacks with empty mags.

Slug Shells These shells are used by default. They create red kinetic energy pulses which explode in a flash of light when impacting, knocking enemies back. While the pulses themselves function like bullets in that they can be blocked, deflected etc. they do not have the piercing capability of bullets. Slug Shells are used for Slug Punch and Rifle Punch.

Slug Punch (Melee) A basic punch enhanced by a Slug Shell. The pulse leaves the barrel and explodes nearly immediately, creating the illusion of Iza’s fist exploding, and knocks the opponent back. Heavier opponents get knocked back less far. The explosion only affects the original target, it does not cause splash damage.
Rifle Punch (Ranged) A ranged attack where Iza punches the air, firing a distance shot at her opponent. This uses the Slug Shell. The pulse is around the size of a tennis ball and flies at an arrow’s speed. While it explodes and causes knockback like a Slug Punch, the effectiveness at a range is inferior due to the pulse losing energy as it travels.
[/spo***iler]

Bases(1000): Pale Moors Base (1000)

Unlocks (1000): 1x Stat Increase (1000)

Stats:
ATK: 1
DEF: 3
SPD: 5
TEC: 2
[/spoiler]
 [Image: Rnk00x5.gif] 
Confusedundoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys! Confusedundoge:

Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:
PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...


Messages In This Thread
PC Primes List - by Alex - 03-09-2016, 09:48 PM
RE: NPC One Stop Shop - by The Humble Sage - 03-12-2016, 02:13 PM
RE: NPC One Stop Shop - by Gildarts - 03-12-2016, 02:24 PM
RE: NPC One Stop Shop - by Schwi Dola - 03-14-2016, 01:47 PM
RE: NPC One Stop Shop - by Zack Fair - 04-18-2016, 11:11 AM
RE: NPC One Stop Shop - by Strazio Rockwell - 04-19-2016, 01:06 AM
RE: NPC One Stop Shop - by Ruby Rose - 04-19-2016, 10:54 PM
RE: NPC One Stop Shop - by Lubbock - 04-19-2016, 10:55 PM
RE: NPC One Stop Shop - by Sans - 04-20-2016, 07:24 AM
RE: NPC One Stop Shop - by Gildarts - 05-05-2016, 11:28 AM
RE: NPC One Stop Shop - by Trixie - 05-07-2016, 08:56 PM
RE: NPC One Stop Shop - by Kenpachi Zaraki - 05-25-2016, 01:17 AM
RE: NPC One Stop Shop - by Stuart Gillman-Street - 06-07-2016, 04:30 PM
RE: NPC One Stop Shop - by Okor - 06-15-2016, 02:49 PM
RE: NPC One Stop Shop - by Marisa Kirisame - 06-20-2016, 10:13 AM
RE: NPC One Stop Shop - by Roger Smith - 07-16-2016, 02:53 PM
RE: NPC One Stop Shop - by Schwi Dola - 08-08-2016, 06:59 PM
RE: NPC One Stop Shop - by Trixie - 08-12-2016, 11:46 PM
RE: NPC One Stop Shop - by Thaal Sinestro - 08-21-2016, 06:59 PM
RE: NPC One Stop Shop - by Sans - 09-05-2016, 06:52 PM
RE: NPC One Stop Shop - by Amber Veritz - 09-08-2016, 07:20 AM
RE: NPC One Stop Shop - by Ebony - 09-16-2016, 08:39 PM
RE: NPC One Stop Shop - by The Vision - 10-03-2016, 01:23 PM
RE: NPC One Stop Shop - by Weiss Schnee - 10-14-2016, 12:37 PM
RE: NPC One Stop Shop - by Dawnika Snow - 12-22-2016, 09:35 AM
RE: NPC One Stop Shop - by Guu - 12-29-2016, 12:18 AM
RE: NPC One Stop Shop - by The Rogue - 01-09-2017, 09:36 PM
RE: NPC One Stop Shop - by Amaterasu - 01-18-2017, 04:49 AM
RE: NPC One Stop Shop - by Jacket - 02-02-2017, 11:13 AM
RE: NPC One Stop Shop - by Isabelle - 02-03-2017, 02:19 PM
RE: NPC One Stop Shop - by Marcus Wright - 02-07-2017, 04:12 PM
RE: NPC One Stop Shop - by Marisa Kirisame - 02-19-2017, 11:58 PM
RE: NPC One Stop Shop - by Lord Zedd - 02-23-2017, 06:32 PM
RE: NPC One Stop Shop - by Lubbock - 03-14-2017, 09:38 AM
RE: NPC One Stop Shop - by Harry Potter - 04-29-2017, 02:18 PM
RE: NPC One Stop Shop - by Kakashi Hatake - 05-21-2017, 12:18 AM
RE: NPC One Stop Shop - by Skadi Lufthejt - 05-25-2017, 06:17 AM
RE: NPC One Stop Shop - by Odin - 05-27-2017, 04:40 PM
RE: NPC One Stop Shop - by King Ghidorah - 05-28-2017, 12:08 AM
RE: NPC One Stop Shop - by Larfleeze - 06-18-2017, 10:05 PM
RE: NPC One Stop Shop - by All Might - 06-25-2017, 08:35 PM
RE: NPC One Stop Shop - by Cirno - 07-02-2017, 05:53 PM
RE: NPC One Stop Shop - by All Might - 07-06-2017, 12:29 AM
RE: NPC One Stop Shop - by Trixie - 07-10-2017, 07:01 PM
RE: NPC One Stop Shop - by Deadpool - 07-11-2017, 12:32 PM
RE: NPC One Stop Shop - by Katrielle Layton - 07-14-2017, 10:05 PM
RE: NPC One Stop Shop - by Simon - 07-16-2017, 08:05 PM
RE: NPC One Stop Shop - by Isabelle - 08-06-2017, 06:51 PM
RE: NPC One Stop Shop - by Ash - 08-10-2017, 09:45 PM
RE: NPC One Stop Shop - by King Ghidorah - 08-12-2017, 12:01 AM
RE: NPC One Stop Shop - by Amber Veritz - 08-14-2017, 09:29 AM
RE: NPC One Stop Shop - by Jak Mar - 08-16-2017, 12:55 PM
RE: NPC One Stop Shop - by Blink - 09-09-2017, 01:51 AM
RE: NPC One Stop Shop - by Dr. McNinja - 09-15-2017, 12:35 PM
RE: NPC One Stop Shop - by Takanomiya Hijiri - 10-18-2017, 01:55 PM
RE: NPC One Stop Shop - by PepsiYuuka - 10-26-2017, 08:04 PM
RE: NPC One Stop Shop - by Takanomiya Hijiri - 10-28-2017, 09:48 AM
RE: NPC One Stop Shop - by Marisa Kirisame - 01-19-2018, 09:21 PM
RE: NPC One Stop Shop - by Little Rose - 02-25-2018, 08:30 AM
RE: NPC One Stop Shop - by Kaleigh Dactomb Nox - 03-24-2018, 04:19 AM
RE: NPC One Stop Shop - by Gambit - 05-04-2018, 11:11 AM
RE: NPC One Stop Shop - by Albert Wesker - 05-18-2018, 12:47 PM
RE: NPC One Stop Shop - by Schwi Dola - 06-04-2018, 11:44 PM

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