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Switching: Sabrina => Undyne
#7
(01-15-2017, 03:25 AM)Undyne Wrote: Magic Spear (900) (Physical Strength, Ranged Proficiency)
[spoiler]
Undyne wields her magic weapon, the Magic Spear (she usually calls it "Spear", or sometimes "Spear of Justice" because anime), to attack her opponent. She can make one appear into her hand by holding it out for ~2 seconds and with minimal energy expenditure (she could summon 30-35 before becoming too exhausted and needing to catch her breath). She is also able to move freely while summoning a spear but due to the required focus cannot use other moves at the same time.
Undyne has two types of spears. Both types are made out of blue magic energy and are thus not quite as resilient as a metal spear, but can take two or three good hits before disintegrating into magic dust.
Undyne's "short" spear is 1,10m long (including the tip) and has a leaf-shaped speartip of about 15cm, with a pointy tip and sharp edges. Undyne is able to throw it up to 100m far, as it is much lighter than a metal spear, with initial speeds of ~150km/h (about the speed of spears thrown in spearthrowing sports).
If it is thrown the spear disintegrates shortly after hitting an opponent, an obstacle or the ground. Because it is so light its damage is slightly sub-par compared to regular thrown spears.
Undyne can also wield the "short" spears for melee combat, using them for stabbing or slashing attacks. Because they are wielded with one hand she is also able to dual-wield them.
The second spear, called "long" spear, is 1,80m long and with a 20cm speartip and can only be dual-wielded and used for melee combat. It's a more unwieldy weapon in close quarters compared to her "short" spear but has a greater reach when stabbing and slashing.
[/spoiler]

Trick Spear (300) (Ranged Proficiency, Ranged Materialize Proficiency)
[spoiler]
Undyne summons a spear that looks like her "short" Justice Spears (110cm long, of which ca. 15cm is the tip), in the air around her rather than into her hand. Summoning one this way requires ca. 3 seconds of concentration during which she can continue to move but not use other moves, and is more tiring than a regular summoning (5-6 summons in a row before she needs to recover), with the maximum distance from herself at which she can summon a spear being 50m, and at least 10m away from her target. Undyne must also be able to see her target (non-suppressed Enhanced Senses count) and the location which she is summoning her spear at.
The spear floats in the air until fully summoned then flies in the direction that it is pointing at as if thrown (~150 km/h). Undyne can only summon one Trick Spear at a time and is not able to "hold" them in the air after fully summoning them - they will start flying immediately.
The move is designed to hit an opponent from the sides, above or even behind rather than from the front, with the weakness that the spear's flight direction is set the moment that it is fully summoned - usually where her enemy is standing. Once it is in flight Undyne cannot change its trajectory, making it relatively hard to hit an opponent that moves around.
[/spoiler]

Combat Steal (300) (Mimic, Debuff Proficiency)
[spoiler]
Undyne forcefully steals an opponent's weapon (a move manifesting as a physical item, such as a sword, a gun or a spellbook) in the midst of combat to then use it against them, rather than "just" mimicking it. While this has the added benefit of depriving an opponent from their weapon for a while it's a risky move that requires Undyne to get close to her opponent and tear the weapon from their hands, usually taking some damage in the process. Undyne's combined ATK and TEC must also be higher the opponent's ATK and TEC for her to be able to rip the weapon from her opponent's hands.
Undyne can only perform this attack after witnessing the usage of an opponent's weapon. If it's a weapon with multiple uses she is only able to use the variations that she has seen.
For obvious reasons Undyne cannot steal weapons that are a part of or attached to her victim, such as claws or a fixated helmet. She can also not steal a weapon if it is the only one her opponent has available to them - this goes against her moral code on fair fights. Similarly she cannot have multiple weapons stolen at a time though  after her opponent regains their weapon she can discard the one she has and steal something else.
Because the weapon is unfamiliar to her Undyne is not quite as skilled or effective with it as its original wielder. As with all mimicked moves she cannot keep the weapon for longer than an hour before it falls apart into raw Omnilium.
Finally, unless the individual whose weapon is stolen is able to wrest it from Undyne again or they otherwise re-obtain it early, they are able to instantly summon or produce a new one after 30 seconds of losing it to Undyne. Any re-summoning functionalities that they may have built into their moves are unaffected by this debuff.
[/spoiler]

Green Soul Mode (300) (Physical Strength, Debuff Proficiency)
[spoiler]
Undyne needs to have a Justice Spear in hand to be able to use this attack. She charges it with a vast amount of glowy green magic, taking ~3 seconds during which she cannot move or use other moves and a good chunk of her stamina (casting it twice in a row would leave her dizzy and exhausted, needing to catch her breath), then when the opportunity presents itself swings the spear at her opponent (until that point it remains ready to attack with energy as long as is needed, with minimal energy drain for upkeep). The green energy not only makes the spear transcendent, meaning that it swings through an opponent's body without causing physical harm, but as they are hit it forces them[/b] into "Green Soul Mode", or "Duel Mode". This debuff lasts for ~10 seconds, during which an opponent is unable to move at more than a walking pace, though they can still freely move all their legs. Super Speed/Burst Movement, Teleportation etc. all continue to work based on the user's "real" Speed, not the debuffed one.
Green Soul Mode also causes Undyne to be debuffed in the same way and for the same time as it's meant to force her opponent into a fight, by rendering them unable to flee.
Opponents in Green Soul Mode can break out of the debuff as early as after 5 seconds if their combined DEF and TEC matches or surpasses Undyne's, by brute-forcing through the effect for one second. If the debuff is broken early this way Undyne is also freed from it.
After Green Soul Mode wears off Undyne cannot apply it to the same opponent again for at least one minute. It also does not work on opponents that are fighting more than one individual at that time (such as if Undyne has an ally or an Assist on the field, or even a wild animal that indiscriminately attacks them both).
[/spoiler]

(01-17-2017, 07:02 AM)Daniel Wrote: Justice Spear - How fast can she throw the short spear?

Trick spear - How fast do these spears travel? how many does she summon at once? "the maximum distance from herself at which she can summon a spear being 50m" I'm going to say that Undyne will also need to be able to see where she is summoning her spear, or need enhanced senses to sense people and summon a spear near them.

Combat Steal - For the ATK and TEC part, I would say that it needs to be, at least, double for it to work without fail. "though after her opponent regains their weapon" That doesn't need to be there, it's unnecessarily complicated. It can just be that she just needs to discard he current stolen weapon to steal a new one.

The reason I said the 30 second part was unfair was because some/ a lot of fights don't or might not last that long. There is no dictated time on how long a fight actually lasts. 30 seconds could be an entire 3 round fight, which would mean that they'd either have to fluff the time out and extend the RP time of the fight (just to get a weapon back), or go without for an entire fight.

Green Soul Mode - 10 second slow time is more appropriate.

"It also does not work on opponents that are fighting more than one individual at that time (such as if Undyne has an ally or an Assist on the field, or even a wild animal that indiscriminately attacks them both)." This, to me, seems more like a fluff effect. It probably would effect people no matter what, but you can definitely role play it as Undyne not using it due to thinking/ believing that it will not work.

I've edited the moves (quoted above, again with bold being changes and struck through being removed stuff.) Specific notes are below.



Did I forget about the throwing speed again? I'm sorry -.-' Good job, me. I added that in. (I think I had them in the original descriptions but forgot them during the rework). And because I am annoyingly capricious and "Justice Spear" sounds odd, I'd like to rename that move to "Magic Spear".

Good points regarding Trick Spear - editing the move to reflect them properly. I don't want this move to summon "volleys" of spears, I plan on saving that for a future move upgrade or Super Move. But it should be free of unclarities now.

Regarding Combat Steal - a bit surprised that you view 30 seconds as being too powerful, to be honest, since that seems to be what many debuffs last - though I do get your point about fights lasting very varying lengths of time. I figured that since Undyne is only able to steal one weapon, and even that only if her opponent has more moves so as not to completely disarm them, a 30 second duration would be appropriate as with any less time Mimic would just be more fitting. If I have the double ATK/TEC requirement on top of that (and unless powerups are involved, few people have that little combined ATK/TEC) and take some damage in the process, the move seems like it has too many strong drawbacks against its benefits.
But if you stand by your point (I can see why you would, debuffs are hard to balance, especially this one) I would prefer to drop it for now and save us both more headaches.

Green Soul Mode - edited to 10 seconds duration. And the rest was a part that I forgot/wasn't sure of to remove when I did the rework, as being snared rather than slowed would have been much more punishing against two opponents than one. I'll just remove it entirely.
"(Note to self: insert quote & picture once I find stuff)"

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Switching: Sabrina => Undyne - by Undyne - 01-10-2017, 02:43 PM

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