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Move Approval V
(05-05-2018, 10:57 PM)Warren Zimmer Wrote: Slight Edit to the MWCA MK I. Adding in the image below. 
Multi-Weapon Construct Apparatus MK I: (600 OM, Physical Strength)
[spoiler]
[Image: EZ1TooG.jpg]

This device was one that didn't exist, back in Warren's world. Created using data on Hard Light Technology, this is capable of making a few preset constructs that have been programmed into it. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself. These moves can be used while he is moving, and if he has a hand free they can be used with other moves so long as the move doesn't conflict.

The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon. This is a foot and a half long.

The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both. These are about two and a half feet long. This move is moderately taxing on Warren's stamina, and requires both hands for him to use successfully. It can be used while moving, but cannot be used with other moves by him, for some reason.\[/spoiler]

Yeah, that's fine. Go ahead and just add the image to the move on your roster. 

(05-06-2018, 04:52 AM)The Emperor of Mankind Wrote: This bitch full of deadly projectiles, YEET (900 OM, requires ranged prof)
[spoiler]
Bob opens up a pocket pocket the size of the pocket of a pair of jeans and completely absorbs an enemy projectile, still taking 80% of the damage through the movement of the pocket pocket. It can then send the same projectile back at its original speed within a minute of catching it and at a press of a button. Opening and closing the custom pocket pocket (which is just velcroed together) takes up both of Bob’s flippers and he has to stand still for .5 seconds to do it. Bob can spend up to 10 seconds charging a return shot (where he has to stand still), which is announced by a vacuum like sound. The damage will will change proportionally to Bob's charge time, potentially becoming weaker or stronger than the original move strength.[/spoiler]

Approved.

(05-06-2018, 04:59 AM)Reece Wrote: After thinking over Dane's points on this matter, I've decided to change the way I'd like this Move to function slightly, so that China isn't able to just run off and abandon his body at the first sign of trouble, which should hopefully make it more approvable.
I've removed Ranged Proficiency for the time being, since he won't need it (as he won't be controlling his body from a distance) and have added Disassemble in its place (in order to justify getting rid of the additional damage whenever the eye leaves his body).

Quote:Resilient China Central Eye (300)
(Hive Mind, Survival, Flight, Disassemble)
[spoiler][Image: Hallo_eye.png]
In the centre of China’s head floats a third eye; an amber-and-black-coloured, lacquered orb of solid porcelain, which is as durable as stone. In addition to being used to see, this 2.5-inch-wide sphere also serves as the core of his being; his heart and brain both. So long as it exists, China will not die, no matter what happens to the rest of his body. Conversely, however, if it is broken then he will perish immediately, no matter how fine the condition of the rest of him.

Essentially, what this means in OOC terms is that no one can smash his third eye without either winning a graded fight or getting OOC permission… in much the same way that they wouldn't normally be allowed to decapitate someone (who didn’t have Survival) during a fight.

Even though the eye is not actually physically attached to the rest of China's body, and so can fly around freely within and around his current position, it is still connected to him by his magic, and as such must always remain within at least 2 metres of 50% or more of his total body mass (though this 2m distance would increase/decrease proportionately if he were to use the Growth/Shrink Power to alter his size). This distance limitation means that he could not simply spit out his eye and have it alone fly off to safety if a Fight was going badly for him. Also, as all of China's senses are tied to the Central Eye, his first two eyes cannot be used whilst it is outside his body; the three eyes will never all be active at the same time.[/spoiler]

In addition, I'd also like to get another Move approved. This one is basically just to let other people more accurately depict how badly injured such a fragile creature should be getting in combat without getting them penalised by judges for going overboard, and whilst also leaving me with a convenient explanation for having him survive in the event that he does actually win a Fight after having taken this much damage.

Quote:Fine China Subconscious Separation (300)
(Hive Mind, Survival, Disassemble)
[spoiler]Whenever China would be harmed, his subconscious mind will act to reduce the damage by automatically using the Disassemble Power just a tiny fraction of a second after he has been struck, to shatter and/or break off the body part hit, to make it look to his opponent as if he is more badly injured than he actually is; which means that he can potentially have practically all of his body* smashed to pieces in a fight without actually having taken quite enough damage to die (though he would still be badly wounded, make no mistake).

*Except for his Central Eye (see ‘Resilient China Central Eye’), as this Move's effect does not apply to it, and so it still must not be broken until after a Fight, as specified in its Move description.

This move also allows him to appear to be repairing more of his body whenever he is healed (e.g. with Advanced Regeneration) than the amount of SP spent to do so should allow… however it has the drawback that, just like his opponent, China also doesn’t know that these Injuries have been partly mitigated by Disassemble… and as such he cannot repair them through the use of Disassemble alone; he must use an actual healing effect to restore himself.

In OOC terms, what this Move does is allow anyone in a Fight with China to describe him being much more grievously harmed than would normally be allowed by the Rules (since being damaged that much would normally kill or cripple a character, and so couldn’t be done until after a fight) and at the same time, it also allows me to have him survive taking that much damage (albeit, most likely still on very low health) in the event that I do win the fight.[/spoiler]

Resilient China Central Eye: This is just fodder. Anyone with disassemble and flight could take out an eye to make it look around a corner, and China technically being "the eye" rather than his body is just a fodder thing. Before, the only real reason for it being 300 OM was just because you were removing a body part without taking damage, and potentially gaining the benefit of being able to use the eye to scout. So, this is approved at 0 OM (as fodder).

Fine China Subconscious Separation: I think this is probably good, but I'll leave it to another staffer to verify that.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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