11-20-2015, 07:50 PM
Alexyana Wrote:Gilgamesh Wrote:Alexyana Wrote:Siege Throw - 600?
Requires Ranged Proficiency, Area Attack Proficiency. Possibly Debuff Proficiency as well?
Alexyana slams her hands forward, digging them into the ground, and pulls out a large boulder, or a chunk of ground (they have the same effect and are just cosmetically different), and throws it at her opponent. Pulling out an object takes ca. 4 seconds, throwing it takes an additional 2 seconds. Before throwing Alexyana is able to move around with the object in hand to prepare her throw, though only at a slow walking speed. She needs both hands to hold the item, if she uses them for anything else she will drop the projectile.
Alexyana is not too accurate when throwing, and with increasing distance grows increasingly likely to miss her attack entirely (and the throw can be dodged more easily). At max range most opponents can easily just move out of the way if she were to aim right. Though the projectile might shatter on impact, its pieces are too weak to do any damage to anything or anybody.
Alternatively, Alexyana grabs her opponent directly (usually by a limb) and throws them with huge strength, typically aiming for solid objects in the environment. Opponents that have Flight, Master Acrobat or some other abilities, can negate the effects completely provided that they can recover in time. The farther away they fly, the lighter the final impact will be.
Max. Projectile Size: Ca. 2,7 x 1,6m. Can be smaller. (for reference, a 2-seater car from the Smart brand is about that size)
Execution Time: 4s ("load" projectile) + 2s (throw projectile)
Max. Weight: 700kg
Max. Distance: 200m
Flight Speed: Ca. 20m/s
Does the rock explode if it hits people as well or just like walls and stuff? If it's just the walls then it'll be another 300. Also the "accuracy" heavily depends on your TEC and you have a 1 so I wouldn't describe it as very accurate but hurts a lot.
Lastly, grappling itself does not cost a move slot so that's basically free along with the "Physical Proficiency." Unless tossing them does something that I'm not aware of then it should be free unless you want to add a stun or something to it.
Highlighting the parts where I am changing stuff - I'll remove the "shattering" part to keep the move cheap (though I'm keeping Area attack, considering how big the projectile is).
And throwing her opponent is just that - she throws them, no tricks involved. Debuff Prof is in there by the way, as I'm not sure if throwing someone would be a lingering thing, and I have Debuff proficiency anyway. I'd still like to incorporate throwing her opponent into the move though, as physical/ranged prof without moves is relatively weak and I don't know if Alexyana could throw her opponent 200m with just that.
You have 5 ATK...you can toss a person VERY far without any sort of move. Your rock move is approved at 300 OM. If you still want a move to toss a person put up another move in here. I just don't want you to waste 300 OM for something you could already do
Xavier Wrote:Unburden – 300 OM (Requires Physical Strength)
Focusing for 5 seconds he surges every part of his body, using just pure strength to break out of what ever strong entanglement or snare he is currently under. This allows him to break out of being bound or even grappled as he uses this technique to escape those situations. He can however use this only three times per fight he's involved in.
[*]Siphon – 300 OM (Requires Physical Strength)
Swiping his hand towards his intended target he pulls and rips into his victim with a sweeping strike, leaving claw like lacerations capable of leaving heavy damage thanks to it being a strong attack. He can only however use this technique once every other post/round.
don't know if this will work but I'll try it anyways lol
You're first move you kinda will already do depending on the move. I'm not sure you'll need this since most debuffs are not more than 5 seconds. If you still want a move could you please change from "three times" to a fatigue factor instead
For your second move you're claws will do just fine(if you have claws. If not make a move called claws).You'll only need a move for this if it has a different effect than a normal weapon or a charge mechanic
![[Image: GilgameshDAsig_zpsecqjfngm.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/GilgameshDAsig_zpsecqjfngm.png)
![[Image: NB_BadgeRight.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/NB_BadgeRight.png)
- Credit to Ezzy