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Official Move Approval III
Gildarts Wrote:
Quote:Crash and Burn Cost: 800 OM (requires ranged/physical strength)

Tier 1 Super Move (Defensive: Crash and Disassembly Magic) - 2 SP

In this defensive Super Move, Gildarts has a powerful attack aimed towards him and it is propelling through the air. It seems as though it is inevitable that the massive energy will collide with him and he readies himself in an avid stance.

Gildarts extends a palm outward and releases his disassembly magic into what becomes a white ‘X’ in the face of the oncoming magic. (If it helps you to picture it, the X is like a shield or barrier.) As his netted white energy intercepts the attack aimed at Gildarts, his magic disperses through the oncoming magic that stagnates the attack before it becomes many cubes in the air and the attack is obliterated all together.

Drawbacks: Because this is a defensive move I didn’t want the major drawback to be speed or charge up time, after-all, if he doesn’t have time to deploy it it’s pointless. The massive drawback is aim and focus. Gildarts must stand entirely still. If he attempts to dodge another attack that is oncoming while he has actively released the defensive super move, the wave of energy will become disfigured and will not be an effective defense. The opponent’s move that has stagnated is converting into separating the magic and Gildarts is matching its power, suddenly he is unable to do so as his focus has been disrupted. With his concentration completely gone the opponent’s move will hit him head on and at the close distance there would be no time to run or dodge.

Another drawback is that the opponent’s intercepted magic does not loose its properties, so if it were a move with a debuff it could still potentially pose as a hazard to Gildarts.

Primary function: Defensive move that is usually used on an abiotic target and intentionally disrupts oncoming attacks. Please note that because this works similarly to a shield, it would respectively intercept multiple projectile beams if the targeted location was within the same area as the cast spell and the interception times were not too far apart (such as a rapid weapon) because the move stagnates to absorb and obliterate the power it has crossed with, it would include an attack with similarly aimed multiple projectiles.

This is my tier one defensive supermove, I'd like to replicate it so it falls under tier two please.

cost is 1200 i believe

Changes to Super Move costs and such, as of this post a while back, would actually price this at 800 as a Tier 2.

That said, are you just upgrading this to a Tier 2, or you wanna Tier 1 and a Tier 2 version of it? You're good to go either way, just for clarity purposes.



Demetri Malius Wrote:Split Tactics(Tier 1 Utility Supermove - 600)
By focusing on his own essence for ten seconds, not taking time to attack or defend(but can still move), Demetri can split his presence into 5 different bodies(including himself) for up to 30 seconds. These clones are used to co fuse the enemy and allow follow up attacks or allow Demetri to escape. The clones are either aggressive or defensive. If defensive, they will all attempt to leave their pursuer's sight, prioritizing mobility above all else. This forces enemies to gamble on a clone in order to catch the thief, or allow him to gain a head start in his escape. If aggressive, clones will swarm enemies, but not directly attack. They also have little durability, and can be destroyed with a well placed strike.

Changed to 30 seconds.

Just pointing out because of necessity that on the aggressive side of things, the clones wouldn't do very much damage at all. Less than Demetri himself, at any rate, as this isn't a move designed for attacking.

One further caveat: those with Enhanced Senses/Insight and TEC higher than yours may be able to sniff out the real you. With that in mind, you're approveded.
[Image: kUpgBYg.gif]


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