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Official Move Approval III
Connor Hound Wrote:
Adam Gaite Wrote:First off, what kind of weapon is this exactly? For clarity and description purposes, and so that anyone writing with you knows what the heck it is.

Secondly, 30 feet is....really, really short range for any kind of firearm. If you want the range that short, no problem I suppose, but that's really underselling things there. Also, I would take out entirely the part about unmoving targets. It's not really necessary.

After all that, gonna need a firing rate. Under normal circumstances, using normal ammo, how fast can he fire the thing?

Super-sonic rounds -- Aside from the speed, does this have any other effects?
Anti-material rounds -- So this is basically just a super-sonic round that explodes on impact? Even with a lowered fire rate that seems...iffy. How big is the explosion, and with the previously-mentioned firing rate in mind, how much would it slow his firing rate, exactly?
ECC -- What does this do? It makes Anti-materiel rounds unusable, I get, but what effect does turnng Super-sonic rounds into Magnum bullets have, exactly?

Okay I'm going to save the Anti-material rounds for a different gun [spoiler]It's the Lynx Rifle, from the Bullpup line[/spoiler]


Quote:Lycöan:900
Requires Ranged Proficiency
This handgun has a special place in Connor's heart, for he made this gun.

A desert eagle look alike that is painted completely black, and rather blocky looking

Specs:
Length: 6-inch (152 mm) barrel/ 10.75 inches (27.3 cm) ((from the back of the slide to the bore))
Height: 6.25 inches (15.9 cm)
Width: 1.25 inches (32 mm)
Magazine Compacity: 9 rounds
Caliber/Bore diameter: .429 inches (10.9 mm)
Range and Accuracy: The bullets can reach about 656ft or 200m . A target at 20ft is normally a guaranteed hit.
Rate of fire: 45 rounds per minute (since the calculation into rounds per second is less than one, lets say it's a one to one or 1rps)

He even made a custom attachment that he rarely takes off. He based it off of military rail gun technology. He calls it the Electromagnetic Coil Chamber., or ECC. Once turned on a high pitched 'whine' can be heard on the very edge of normal human hearing. When a bullet is fired the ECC 'pulls' the bullet along, making it go faster. Thus the bullet goes much faster and causes more damage. Additionally when the ECC is on the trigger is much harder to pull, which makes it difficult to shoot as fast as he normally does, so his new rate of fire is 30 rpm. Plus after each shot the ECC needs to charge up for a few seconds. It also adds 6 inches to the overall length and a pound to the front of the barrel.

Looks about right. Without the Anti-Materiel rounds to factor in now, this would only cost 600 as it stands. Approved for a cost of 600 OM.



Mami Tomoe Wrote:
Agnès Oblige Wrote:Cure (300)
Uses Ranged, Healing, Homing
The user selects a target and, by focusing on that target specifically, mitigates damage. While it takes a fair amount of time to fully heal injuries, it numbs the pain (RP fodder), allowing for at least the illusion of recovering until wounds can be completely healed, which is unlikely in battle. Wounds that Cure is working on have an opaque light green glow to them which fades to translucent, then transparent and then disappears as progress is made towards healing. Single-targeted. Cannot be self-targeted (Used on Agnès). Only works on a target directly visible to the user. In order to actually make any real impact, sustained focus on healing with Cure for a long time is required. Cannot perform other actions while using Cure (Using Angel's Bow, fighting hand-to-hand, casting buffs, moving, etc).

Adam Gaite Wrote:Cure....seems alright. Just to clarify, this requires sustained, prolonged focus, yes? So she can't just cast this and then do other stuff?

Mhm, sorry about that. Edited Cure in the quote above. Good to go?

*thumbs up* Go forth and heal all the things.
[Image: kUpgBYg.gif]


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