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Move Approval V
(02-14-2018, 12:30 PM)Viola Wrote: [spoiler]This one is a little ambitious. I know reversing time is a flat out 'no' without it either being a very short period or with very heavy drawbacks. But what about this? This doesn't rewrite something that has already happened, and it's more like a 'Time Loop' reverting back to the same checkpoint. If there are any conceivable nerfs I can add to make this viable, toss 'em at me. I'd really like to make this work 'cuz writing a time loop seems hella cool. I can't really see a way this could be exploited heavily, so if something looks fishy point it out and I'll try to get it sorted. (I did consider putting this in the move workshop, but I think any problems would need mod input)

T1SU - Time Loop (600) Requires: Time Manipulation, Foresight

Viola stands still in complete focus, closing both of her eyes for one second. When she opens them, they both glow their respective colours. For the forty seconds, she can act, use moves, and attack as usual with no restrictions. However, once this time has passed, time resets back to the point where she opened her eyes. Viola keeps all her memories from the initial "loop" but no one else does (although telepathy/insight users may be able to glean that something had happened if they take the time to analyse Viola's status or look into her mind). The second loop passes as usual, and then resets once it reaches its end. As does the third, and then the forth - in each consecutive loop, the glow in her eyes starts to dim slightly. Once it reaches the fifth loop, however, when Viola opens her eyes they no longer glow. Furthermore, the fifth loop doesn't reset once the forty seconds are and Viola suffers a heavy wave of fatigue upon the its completion. Viola can only use this move once per fight, and has to meditate for five minutes (or simply rest for a while) to gain use of it again.

Once this move has been used, nothing can force it to end it prematurely - not even a super attack to the face. Time will still reset at the end, and Viola will simply experience taking that attack to the face multiple times unless she has her own available super defence to avoid it. From the perspective of everyone else in the fight, Viola simply gained detailed visions of multiple futures (as they'll only remember the fifth loop). From her perspective, time was reset multiple times - each 'vision' is fresh as if she experienced it - so what actually happens is up for debate.

Throughout the use of this move, Viola doesn't gain any abilities or powers. She's still the same. Thus, even with knowledge of attacks that are coming, some are simply unavoidable. Lastly, if Viola dies during one of the first four loops, time resets early and she keeps all memories up to her death. If her death happened to be unpreventable (such as a bomb going off 30 seconds from when she used the move) this can lead to a painful experience. 

Other comments: if someone happens to copy and use this move with mimic, or two people happen to use this move at the same time by a different means, all 5 loops will happen as usual but both users will keep their memories.[/spoiler]
Approved!

And yeah, Time Reversal is normally a no-go without extreme caveats, but this one is basically extreme foresight.

As an aside, this is a super cool move.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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