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Official Move Approval III
Thaal Sinestro Wrote:Tier 1 Power Up – 1000 OM
"Suit Up"
Most of the time, Sinestro's Power Ring is basically on "idle," using up as little of it's precious power reserve as it can. However, when he gets into a fight, he's a bit less conservative with the Ring's power usage. Sinestro will ditch his normal attire and actually don the infamous Sinestro Corps uniform, using more of his ring's precious Fear energy to fuel his attacks.

ATK: +2 (5)
DEF: +2 (4)
SPD: +1 (3)
TEC: +0 (4)

Tier 2 Power Up – 1500 OM
"I Am Fear"
When the moment calls for it, Sinestro can summon even more of his ring's power, though it depletes its energy more quickly. If he is ever pushed to this limit, yellow energy radiates off of his entire body, emanating a potent sensation of fear and anxiety into any who are near him.

ATK: +4 (7)
DEF: +5 (7)
SPD: +1 (3)
TEC: +0 (4)

Approved

Alexyana Wrote:Siege Throw - 600?
Requires Ranged Proficiency, Area Attack Proficiency. Possibly Debuff Proficiency as well?

Alexyana slams her hands forward, digging them into the ground, and pulls out a large boulder, or a chunk of ground (they have the same effect and are just cosmetically different), and throws it at her opponent. Pulling out an object takes ca. 4 seconds, throwing it takes an additional 2 seconds. Before throwing Alexyana is able to move around with the object in hand to prepare her throw, though only at a slow walking speed. She needs both hands to hold the item, if she uses them for anything else she will drop the projectile.
Alexyana is fairly accurate when throwing but with increasing distance grows increasingly likely to miss her attack - and the throw can be dodged more easily. At max range most opponents can easily just move out of the way. The projectile also shatters upon hitting a solid surface (like the ground), sending pieces flying 3-4 meters around it.
Alternatively, Alexyana grabs her opponent directly (usually by a limb) and throws them with huge strength, typically aiming for solid objects in the environment. Opponents that have Flight, Master Acrobat or some other abilities, can negate the effects completely provided that they can recover in time. The farther away they fly, the lighter the final impact will be.

Max. Projectile Size: Ca. 2,7 x 1,6m. Can be smaller. (for reference, a 2-seater car from the Smart brand is about that size)
Execution Time: 4s ("load" projectile) + 2s (throw projectile)
Max. Weight: 700kg
Max. Distance: 200m
Flight Speed: Ca. 20m/s

Does the rock explode if it hits people as well or just like walls and stuff? If it's just the walls then it'll be another 300. Also the "accuracy" heavily depends on your TEC and you have a 1 so I wouldn't describe it as very accurate but hurts a lot.

Lastly, grappling itself does not cost a move slot so that's basically free along with the "Physical Proficiency." Unless tossing them does something that I'm not aware of then it should be free unless you want to add a stun or something to it.
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy


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