02-19-2018, 01:36 PM
@Emps... I'm not sure if you were waiting on me making another alteration or if you were just too busy with other stuff to deal with the Move Workshop at the moment, but I've put this together for now:
Like I said before, I'd recommend against making the effect of charge time linked to all the moves equally... but if you really want it done that way, I'll change the moves to suit it better... though this will mean some pretty big changes.
If you don't want it like that, you might as well try putting it in Move Approval as it is here (unless you spot anything else you'd like changed, of course) I'd recommend pricing it at 1800 to begin with, if a mod does think that it should cost more, they'll be sure to let you know.
Quote:Psykana Discipline (1800) (Ranged Proficiency, Ranged Materialise Proficiency, Telepathy, Area Defence Proficiency, Buff Proficiency, Debuff Proficiency, Area Attack Proficiency, Homing Proficiency)
The Emperor uses his psychic mastery to attack his enemies; though its effects can differ, Psykana Discipline's cooldown, charge-time, fatigue cost and range are the same regardles. Charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Delayed Choice: The Emperor does not need to choose which of its effects he wants to use until after he has finished charging Psykana Discipline.
Cooldown: Each separate aspect of Psykana Discipline can be used only once per 10 minutes, with no more than 5 uses total of Psykana Discipline in that time.
Charge Time: Psykana Discipline must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Psykana Discipline tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Psykana Discipline has a maximum range of 50 metres.
Terrifying Visions: The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for the duration. The minimum duration is 10 seconds and the maximum is 30 seconds. The duration increases by 2 seconds for each second Psykana Discipline has been charged and 5 seconds for each point of TEC the Emperor has above his target. Suppression will make the hallucinations transparent and Enhanced Senses will not detect them, letting the target know that they don't exist.
Gaze of the Emperor: The Emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will appear to pierce the target regardless of their DEF, but will only deal the amount of damage it should based on their Stats. He cannot move his head while using this effect. The lasers travel as fast as a bullet and continue travelling until hitting Psykana Discipline's maximum range, piercing everything along the way. The laser will last 1 second after being fired.
Psychic Barrier: The Emperor forms a psychic barrier that covers an ally's body, which will give them a clear blue, intangible (except when attacked) shield that will shatter after the duration or after taking enough damage. The duration is equal to the charge time multiplied by 5, and the amount of damage that can be taken is based on the amount of time and energy the Emperor spent preparing it, varying based on his foe's ATK vs his DEF.
Nightshroud: The Emperor summons a shadow out of the warp, covering an area within range in a bubble with a 6 metre diameter. From outside, it will look like a section of the world is now in absolute darkness and people inside will be unable to see out. The Emperor and any Characters with Enhanced Senses will be able to completely ignore the bubble. The duration is equal to the charge time multiplied by 5.
Psychic Maelstrom: The Emperor summons the full force of the warp to defeat his foes, releasing a barrage of psychic attacks against all enemies within a 20 metre diameter circle inside Psykana Discipline's range. The attack takes the form of a swirling green vortex (a large, green storm cloud with a whirlpool-like shape) in the sky above the target area, which fires out as many small bursts of lightning as the number of seconds Psykana Discipline has been charged. To an average person (1 DEF), each bolt delivers a painful electric shock, but will deal very little actual damage. Even so, if charged long enough, the sheer number of blasts can make this a powerful attack. The bolts move at lightning-speed and will strike enemies at random, but home in with extreme accuracy and so will rarely miss. 5 bolts are fired per second and the vortex lasts until all bolts have been fired; if no enemies are within range, the bolts will hit the ground or random objects.
Like I said before, I'd recommend against making the effect of charge time linked to all the moves equally... but if you really want it done that way, I'll change the moves to suit it better... though this will mean some pretty big changes.
If you don't want it like that, you might as well try putting it in Move Approval as it is here (unless you spot anything else you'd like changed, of course) I'd recommend pricing it at 1800 to begin with, if a mod does think that it should cost more, they'll be sure to let you know.
![[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]](https://image.ibb.co/jSJjAJ/Remote_Sensor_Tower_and_the_Fire_Warriors_2.png)