The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval III
Agnès Oblige Wrote:LET'S GET READY TO RUMBLEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Tier 1 Powered-Up Form: Equipped Monk Asterisk! (1000)
ATK: 3
DEF: 2
SPD: 5
TEC: 5

Agnès joins the fray! With actually workable offensive stats and beyond inhuman reflexes, the Vestal gains the ability to fight alongside her allies on the front lines as opposed to just doing healing work. However, this cuts her raw healing power in half. The asterisk equipped also changes her outfit.

Cure (300)
Uses Ranged, Healing, Homing
The user selects a target and, by focusing on that target specifically, mitigates damage. While it takes a fair amount of time to fully heal injuries, it numbs the pain (RP fodder), allowing for at least the illusion of recovering until wounds can be completely healed, which is unlikely in battle. Wounds that Cure is working on have an opaque light green glow to them which fades to translucent, then transparent and then disappears as progress is made towards healing. Single-targeted. Cannot be self-targeted (Used on Agnès). Only works on a target directly visible to the user. In order to actually make any real impact, sustained focus on healing with Cure for a long time is required. Cannot perform other actions while using Cure (Using Angel's Bow, fighting hand-to-hand, casting buffs, moving, etc).

Tier 1 Utility Super Move: Cura (600)
Uses Ranged, Healing, Homing
Essentially a powered-up version of Cure. Instead of healing gradually, the user immediately heals a target's less serious wounds superficially (+1 HP for 1 SP) while providing a faint boost to natural regeneration beneath the skin (RP fodder). It also numbs the pain of any injuries the target has sustained (RP fodder), allowing them to carry on while appearing somewhat uninjured. Regenerated injuries flash light green and then disappear instead of gradually glowing opaque, then translucent, et cetera.

Adam Gaite Wrote:Cure....seems alright. Just to clarify, this requires sustained, prolonged focus, yes? So she can't just cast this and then do other stuff?
Mhm, sorry about that. Edited Cure in the quote above. Good to go?
[Image: KBSao70.jpg]


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)