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Official Move Approval III
Tom Marvolo Riddle Wrote:
Quote:Hearthfire Charm -- Once you do fire it, how big of an area does it cover and how far does it reach? Does that area increase with charge time?
I'm picturing it like water from a fire hydrant gushing... so base range 20m covering a volume 4m growing with charge? I may need to add AoA proff on which I have. Would that be acceptable?

Quote:The Killing Curse -- Looks good to go, except for two quick things. Assuming the spell doesn't hit a target, how far will it go before it naturally runs its course and loses steam? Two, even as a Super Move and with high ATK as you have, it wouldn't be able to utterly destroy ANYTHING it comes in contact with that isn't a living target.
I kind figured it just fall in line of sight until it left the area of combat like a bullet with piercing. And it'd only pierce objects that aren't meaningful nor empowered

Quote:Point Shield Charm -- Given that this can be cast so quickly, it is by balancing going to be a rather weak shield. Pouring more energy into that will help to some degree, but when the difference in ATK vs Tom's DEF becomes great enough, or against particularly strong/focused/charged attacks there is every chance it might very well do almost nothing. You seem to have a decent grasp of that, though. Obligatory reminder/notice that it will be ineffective in the extreme against Super Moves, doing no more than slightly mitigating damage at most. With all that said, it's approved, just keep in mind what was pointed out.
Understood. That was the intention

Spark Conjuration -- Lighting up an area with light bright enough to be seen for miles for an hour seems a little nuts. How long would it take to cast that particular version of the spell? The in-combat usage of it is fine, but would necessitate another 300 OM cost due to variability.

Wouldn't the non-combat be fodder? That was the intention.

Hearthfire Charm -- Is that the effective range regardless of the charge level? If so, I just need to point out that the weakest levels will be incredibly weak to compensate for the rather huge area of effect. If it's otherwise, state as much. If it's not, it's accepted, just add it to the move's description.

The Killing Curse -- So until it leaves range of sight/senses? That sounds alright. Add that into the move description and you're good to go.

Spark Conjuration -- Even if it isn't intended as such, it remains that light that bright would have a serious impact on people's ability to see, especially at first when they aren't expecting it and naturally look at it to go "What is that--AAGCH MY EYES" Lights that can only be seen for hundreds of meters with any clarity can shock and surprise people and mess with vision, so I shudder to think of what light bright enough to be seen for miles could do at close range like that.
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