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Official Move Approval III
Quote:Hearthfire Charm -- Once you do fire it, how big of an area does it cover and how far does it reach? Does that area increase with charge time?
I'm picturing it like water from a fire hydrant gushing... so base range 20m covering a volume 4m growing with charge? I may need to add AoA proff on which I have. Would that be acceptable?

Quote:The Killing Curse -- Looks good to go, except for two quick things. Assuming the spell doesn't hit a target, how far will it go before it naturally runs its course and loses steam? Two, even as a Super Move and with high ATK as you have, it wouldn't be able to utterly destroy ANYTHING it comes in contact with that isn't a living target.
I kind figured it just fall in line of sight until it left the area of combat like a bullet with piercing. And it'd only pierce objects that aren't meaningful nor empowered

Quote:Point Shield Charm -- Given that this can be cast so quickly, it is by balancing going to be a rather weak shield. Pouring more energy into that will help to some degree, but when the difference in ATK vs Tom's DEF becomes great enough, or against particularly strong/focused/charged attacks there is every chance it might very well do almost nothing. You seem to have a decent grasp of that, though. Obligatory reminder/notice that it will be ineffective in the extreme against Super Moves, doing no more than slightly mitigating damage at most. With all that said, it's approved, just keep in mind what was pointed out.
Understood. That was the intention

Spark Conjuration -- Lighting up an area with light bright enough to be seen for miles for an hour seems a little nuts. How long would it take to cast that particular version of the spell? The in-combat usage of it is fine, but would necessitate another 300 OM cost due to variability.

Wouldn't the non-combat be fodder? That was the intention.
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