03-02-2016, 01:27 PM
Phosphex Bomb (Tier Two Super Move 800 OM, requires Ranged, Area attack, debuff proficiency)
The rusted orbs hanging by corroded chains from Okor's waist could easily be mistaken for censers. The infernal flames within release a pungent odour at all times, rank fumes seeping from the perforations dotting its exterior. Unfortunately for his foes, these are no mere devotional accessories. The ever-burning alchemical fire within these spheres simply awaits an opportunity to sate its mindless hunger upon anything that has the unfortunate qualities of flammability.
When the time has come to make use of the destructive properties of these devices, Okor detaches a chain and swings the bomb, building momentum as he chooses his target. When he lets it fly, the projectile can travel up to 50 meters, detonating upon impact with the ground or anyone unfortunate enough to be in its trajectory. Upon detonation, the Phosphex Bomb erupts into a fiery conflagration, coating anyone and everything within 10 meters of the impact point in napalm. These flames are nigh-unquenchable, and will burn for 10 seconds before dissipating.
Dreadnought (Tier Two Transformation, 1500 OM)
![[Image: death-guard-dreadnought.jpg]](https://miniaturemiscellany.files.wordpress.com/2011/12/death-guard-dreadnought.jpg)
ATK +5
DEF +5
SPD +0
TEC +0
A bio-mechanical roar, distorted and amplified by his unholy biology and ancient armour pierces the air as pestilent tumours consume Okor. These cancerous growths expand and conceal Okor within an amorphous blob of inky blackness, and not long after, erupt into Okor's new form: A Dreadnought. Okor's true form is concealed within the massive chassis, integrated with the machinery to the extent that he is near-comatose and blind without its sensors and systems. However, this is compensated for by absurd strength and resilience. While he is unable to use many of his weapons in this new form, his bolter is mounted to his chassis, allowing for some degree of ranged combat. This is largely irrelevant, as a pair of massive metallic fists replace his hands, capable of crushing stone and turning bones to dust. He is somewhat clumsy within his new form, but given his newfound structural integrity and strength, there is only so much capacity for exploitation.
The rusted orbs hanging by corroded chains from Okor's waist could easily be mistaken for censers. The infernal flames within release a pungent odour at all times, rank fumes seeping from the perforations dotting its exterior. Unfortunately for his foes, these are no mere devotional accessories. The ever-burning alchemical fire within these spheres simply awaits an opportunity to sate its mindless hunger upon anything that has the unfortunate qualities of flammability.
When the time has come to make use of the destructive properties of these devices, Okor detaches a chain and swings the bomb, building momentum as he chooses his target. When he lets it fly, the projectile can travel up to 50 meters, detonating upon impact with the ground or anyone unfortunate enough to be in its trajectory. Upon detonation, the Phosphex Bomb erupts into a fiery conflagration, coating anyone and everything within 10 meters of the impact point in napalm. These flames are nigh-unquenchable, and will burn for 10 seconds before dissipating.
Dreadnought (Tier Two Transformation, 1500 OM)
![[Image: death-guard-dreadnought.jpg]](https://miniaturemiscellany.files.wordpress.com/2011/12/death-guard-dreadnought.jpg)
ATK +5
DEF +5
SPD +0
TEC +0
A bio-mechanical roar, distorted and amplified by his unholy biology and ancient armour pierces the air as pestilent tumours consume Okor. These cancerous growths expand and conceal Okor within an amorphous blob of inky blackness, and not long after, erupt into Okor's new form: A Dreadnought. Okor's true form is concealed within the massive chassis, integrated with the machinery to the extent that he is near-comatose and blind without its sensors and systems. However, this is compensated for by absurd strength and resilience. While he is unable to use many of his weapons in this new form, his bolter is mounted to his chassis, allowing for some degree of ranged combat. This is largely irrelevant, as a pair of massive metallic fists replace his hands, capable of crushing stone and turning bones to dust. He is somewhat clumsy within his new form, but given his newfound structural integrity and strength, there is only so much capacity for exploitation.
![[Image: DarkshireDefenseBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DarkshireDefenseBadge.png)
![[Image: HerosGraveyardBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/HerosGraveyardBadge.png)
![[Image: DA15Badge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DA15Badge.png)

