11-14-2015, 11:54 PM
LET'S GET READY TO RUMBLEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Tier 1 Powered-Up Form: Equipped Monk Asterisk! (1000)
ATK: 3
DEF: 2
SPD: 5
TEC: 5
Agnès joins the fray! With actually workable offensive stats and beyond inhuman reflexes, the Vestal gains the ability to fight alongside her allies on the front lines as opposed to just doing healing work. However, this cuts her raw healing power in half. The asterisk equipped also changes her outfit.
Cure (300)
Uses Ranged, Healing, Homing
The user selects a target and, by focusing on that target specifically, mitigates damage. While it takes a fair amount of time to fully heal injuries, it numbs the pain (RP fodder), allowing for at least the illusion of recovering until wounds can be completely healed, which is unlikely in battle. Wounds that Cure is working on have an opaque light green glow to them which fades to translucent, then transparent and then disappears as progress is made towards healing. Single-targeted. Cannot be self-targeted (Used on Agnès). Only works on a target directly visible to the user. (Note: I'm gonna buy Homing if this gets approved)
Tier 1 Utility Super Move: Cura (600)
Uses Ranged, Healing, Homing
Essentially a powered-up version of Cure. Instead of healing gradually, the user immediately heals a target's less serious wounds superficially (+1 HP for 1 SP) while providing a faint boost to natural regeneration beneath the skin (RP fodder). It also numbs the pain of any injuries the target has sustained (RP fodder), allowing them to carry on while appearing somewhat uninjured. Regenerated injuries flash light green and then disappear instead of gradually glowing opaque, then translucent, et cetera.
Tier 1 Powered-Up Form: Equipped Monk Asterisk! (1000)
ATK: 3
DEF: 2
SPD: 5
TEC: 5
Agnès joins the fray! With actually workable offensive stats and beyond inhuman reflexes, the Vestal gains the ability to fight alongside her allies on the front lines as opposed to just doing healing work. However, this cuts her raw healing power in half. The asterisk equipped also changes her outfit.
Cure (300)
Uses Ranged, Healing, Homing
The user selects a target and, by focusing on that target specifically, mitigates damage. While it takes a fair amount of time to fully heal injuries, it numbs the pain (RP fodder), allowing for at least the illusion of recovering until wounds can be completely healed, which is unlikely in battle. Wounds that Cure is working on have an opaque light green glow to them which fades to translucent, then transparent and then disappears as progress is made towards healing. Single-targeted. Cannot be self-targeted (Used on Agnès). Only works on a target directly visible to the user. (Note: I'm gonna buy Homing if this gets approved)
Tier 1 Utility Super Move: Cura (600)
Uses Ranged, Healing, Homing
Essentially a powered-up version of Cure. Instead of healing gradually, the user immediately heals a target's less serious wounds superficially (+1 HP for 1 SP) while providing a faint boost to natural regeneration beneath the skin (RP fodder). It also numbs the pain of any injuries the target has sustained (RP fodder), allowing them to carry on while appearing somewhat uninjured. Regenerated injuries flash light green and then disappear instead of gradually glowing opaque, then translucent, et cetera.

