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Viola
#2
General Information

Source: Original
Species: Human
Gender: Female
Current/Physical age: 13
Real age: 815
Height: 1.41m (1.47m with her shoes)
Weight: 33kg
Eye colour: Red (Left), Turquoise (Right)
Hair: Dark/Light Blue - Darker at the top, Lighter at the bottom. Her hair is very long, longer than she is tall. Instead of braiding it, she does it up as two long tails.
Skin tone: Pale white.
Build: Viola is weak, light, and frail - even for her age. Her bones break very easily, she has poor physical stamina, and she's not physically strong.
Outfit: A gothic style dress with lots of frills that reaches down to her knees, black tights, black heeled shoes, and multiple ribbons with fake roses (such as in her hair and on the tops of her shoes).
Signature Weapon(s) and Spell(s): Aetherblades (Magic Floating Swords), Timekeeper (Boosts Viola's reactions and allows her to think and see fast, doesn't make her move faster)
Current Death Count: 4 (Including within Time Loops)
Friends:
Enemies: Pennywise, the Dancing Clown.
Alignment: Close to true neutral, leaning towards good.
General Personality:
  • Quite: Viola speaks quietly, even though she isn’t particularly shy. She’s physically incapable of shouting or raising her voice. Thus, she only ever speaks in soft tones, making it hard for her to get noticed. 
  • Reserved: As a result of her voice, while she wants to socialise, she’s simply given up on doing so. Girls her own physical age are immature and rowdy, and everyone else tends to ignore her or simply not notice her. When she does speak, she tries to do so clearly and express herself with as few simple words as possible (unless specialist words are needed). Her statements are often short, and she rarely uses connectives. She's capable of forming long advanced sentences with difficult vocabulary (she reads a lot of books) but wants to make sure she's always understood. Often, she will slow time before speaking (see Timekeeper) so is rarely lost for words. Lastly, her voice isn't very expressive and she struggles to manage her facial expressions. She can still laugh and smile and frown, but it's very subdued - she often looks bored or stony-eyed even when she's happy or excited.
  • Wary: When Viola is spoken to more seriously - and not looked down on as a child - it's often because they learnt about her magic. So, when someone does actually open a conversation with her, she tends to be wary, expecting them to want something from her. Often, continued friendliness is the easiest way to breach this barrier. If she's sure someone has never heard of her before, she's more likely to trust them - particularly if they're not pushy and offer compromises. Being backed into a corner and only given one right answer to a question just makes her want to run away.
  • Cold: Viola works with numbers. If letting one person die will save two others - she'll do it. If there's only one way to save her life, she'll take it. All that gets tossed out the window the moment fear or friendship comes into play.
  • Easily Frightened: Back home, Viola was rarely scared past her first 100 years of life. That wasn't because she was brave - that was because she had magic and she was good at it. Here, much of that is stripped away and she doesn't even remember most of her missing spells until the moment before she relearns them. It may take some time for her to rebuild her resolve. That said, she's regained enough strength to not be scared of any old guy with a sword. It's more monsters and the supernatural that scare her at the moment - anything she can't get a read on or guess the capabilities of at a glance. Her mind is usually running on how someone could kill her, from what she knows about them, at least when she first meets them or when she learns something new.
Aims and Goals: 


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Viola - by Viola - 02-11-2018, 03:56 PM

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