11-13-2015, 04:14 PM
Hey!
Thank you for reading through, I'm glad it seems good so far!
As for the mistakes!
Oh, damn, it seems some information I've failed to copy paste, I actually had most of the pistol's things written down already, it seems I just forgot them from here, sorry about that. So, here they are with the changes, right below the next bit!
About the alternate form, I'm sorry, I must've missed that. I guess I'll scrap the pilot form for now, and ehm, save the OM to buy it right away @ level 2. I also have a super move planned that requires it anyway.
Move changes/additions:
Fusion Cannons (Mech Form) (300 OM)
Hanas mech is armed with two fusion cannons that each have three barrels and function via energy, shooting laser-like projectiles that travel with high speed in a rapid fashion, much like a minigun. The specialty about the cannons is, that they require high skill from their operator, each single shot requiring manual execution.
The cannons are designed for close to medium range combat, this means that beyond 15 meters, most bullets will miss a human-sized foe.
It should also be noted, that both cannons can be fired separately, but that firing them slows the mechs movement down. Each cannon slows her by a considerable amount. (Approximately 33% per cannon, so 66% slower when/if firing both.) One more thing worth of mentioning, is that during movement, the cannons drop in accuracy to about 10 meters, from the normal 15.
The cannons operate with the energy provided by the mechs powercore, so they do not require ammunition or reloading.
HB50 Light Gun (Pilot Form) (300 OM)
Hana is equipped with a light, pink coloured pistol designed to protect her should she be separated from her mech. The weapon functions with energy, shooting laser-like projectiles with high speed and accuracy. The pistol much like the mech cannons, requires manual execution for each shot.
She usually keeps it on the belt upon her waist, with the reloader right next to it. The reloader is used to store and charge the empty magazine, whilst she can use the other, charged one to protect herself.
The reloader holds ten full magazine charges, after which Hana has to charge it within the Mech.
Hana carries three magazines with her, one of which is stored in the gun, whilst the other two are stored at the reloader, ready to be swapped out when the magazine in the gun runs out.
The pistol is accurate even at long ranges, if the user has the necessary skills and experience to operate the weapon in such a manner.
There’s also a phone-charm like chain with a pink bunny head hanging from the handle of the gun, decorating it in a cute fashion.
Magazine capacity: 20 ammunition/charges
Fire rate: 7/second 21/3 seconds. (So it takes about 3 seconds to empty a clip, if she decides to shoot it as fast as she can.)
Range: Accurate up to 30-35 meters, if the user has the required skill and experience to operate the weapon. At about 20-35 meter distances, the user has to aim, which means they have to move slower, or come to a complete halt in order for the weapon to retain it’s accuracy. After 35 meters, the accuracy decreases heavily and the projectiles lose effectiveness.
Thank you for reading through, I'm glad it seems good so far!
As for the mistakes!
Oh, damn, it seems some information I've failed to copy paste, I actually had most of the pistol's things written down already, it seems I just forgot them from here, sorry about that. So, here they are with the changes, right below the next bit!
About the alternate form, I'm sorry, I must've missed that. I guess I'll scrap the pilot form for now, and ehm, save the OM to buy it right away @ level 2. I also have a super move planned that requires it anyway.
Move changes/additions:
Fusion Cannons (Mech Form) (300 OM)
Hanas mech is armed with two fusion cannons that each have three barrels and function via energy, shooting laser-like projectiles that travel with high speed in a rapid fashion, much like a minigun. The specialty about the cannons is, that they require high skill from their operator, each single shot requiring manual execution.
The cannons are designed for close to medium range combat, this means that beyond 15 meters, most bullets will miss a human-sized foe.
It should also be noted, that both cannons can be fired separately, but that firing them slows the mechs movement down. Each cannon slows her by a considerable amount. (Approximately 33% per cannon, so 66% slower when/if firing both.) One more thing worth of mentioning, is that during movement, the cannons drop in accuracy to about 10 meters, from the normal 15.
The cannons operate with the energy provided by the mechs powercore, so they do not require ammunition or reloading.
HB50 Light Gun (Pilot Form) (300 OM)
Hana is equipped with a light, pink coloured pistol designed to protect her should she be separated from her mech. The weapon functions with energy, shooting laser-like projectiles with high speed and accuracy. The pistol much like the mech cannons, requires manual execution for each shot.
She usually keeps it on the belt upon her waist, with the reloader right next to it. The reloader is used to store and charge the empty magazine, whilst she can use the other, charged one to protect herself.
The reloader holds ten full magazine charges, after which Hana has to charge it within the Mech.
Hana carries three magazines with her, one of which is stored in the gun, whilst the other two are stored at the reloader, ready to be swapped out when the magazine in the gun runs out.
The pistol is accurate even at long ranges, if the user has the necessary skills and experience to operate the weapon in such a manner.
There’s also a phone-charm like chain with a pink bunny head hanging from the handle of the gun, decorating it in a cute fashion.
Magazine capacity: 20 ammunition/charges
Fire rate: 7/second 21/3 seconds. (So it takes about 3 seconds to empty a clip, if she decides to shoot it as fast as she can.)
Range: Accurate up to 30-35 meters, if the user has the required skill and experience to operate the weapon. At about 20-35 meter distances, the user has to aim, which means they have to move slower, or come to a complete halt in order for the weapon to retain it’s accuracy. After 35 meters, the accuracy decreases heavily and the projectiles lose effectiveness.
Quote:
