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Shardworld - the Game (Guide thread)
#8
Currency, Crafting and Elder Shards





This is neither a list of all existing items in the game (as that list would easily reach the hundreds and thousands mark) nor detail about what each mob drops or where X item can be found. Moreso than that it will explain the archetypes, so that your character may find/craft the right items.

Currency
OM! The Shardworld's payment system is unique in that currency earned by playing the game (drops from enemies, selling items etc.) is given directly to your character, and you can pay using "real-world" Omnilium to purchase moves and Powers which will be available to you both in the Shardworld and the real world.

Crafting Materials
Materials can be found all over the Shardworld, some are more exotic and rare than others but they are always useful. They can be used to craft equipment or consumables.
Metals, obtained by mining, are typically used by Blacksmiths and can be used to craft weapons.
Ingredients including meat (from Hunting), fish (from Fishing), herbs (from Wayfarer) and farmed goods are used by cooks and brewers to make delicious meals - or deadly poisons. They can also make healing potions.
Components are very varied, ranging from leather and scales to gems, cloth and bones. They are used by Arcanists and mages to create spellscrolls (single-use spells) and spellbooks (Loot that lets you cast a spell repeatedly).
Wood is obtained from woodcutting (Woodworker) and can be used as a Component.

Consumables
Things that are not equippable and have a limited number of uses go here. This includes health potions, food and drinks, limited-charge spellscrolls, throwables... things along those lines.

Housing
Housing essentially gives you a simple home, a center of operations. Don't confuse it with an Omniverse base! Here's what a Shardworld house is, and why it's different:

-Shardworld houses are not bought like a base. The cost you pay for buying one is hand-waived.

-Shardworld houses are fully customizable plots of land located on any Shard. They can not be broken into. However if the person inside has an Elder Shard on them you may force them out via a challenge. A Shardworld house is only your safe haven otherwise. You can refuse a fight, but will forfeit your Elder Shard.

-You may add generic NPCs, Merchants, Witch-Doctors, Bankers and one Skill Trainer to populate your plot. Be realistic and don't put hundreds of villagers into a tiny plot.

-Fruit orchards, fishing ponds, crops, barns, iron mines, mana collectors and other material-providing stations are allowed, but they would only supplement, not replace hunting for materials out in the world. They provide only common and semi-common materials, nothing too rare.

-Shards will have rules on architecture if you build there. Building anything lewd, with offensive paintings or writing on its surface, or something that goes heavily against the neighbourhood buildings (like say, building a skyscraper in the middle of medieval huts) will result in the authorities tearing your building down and possibly kicking you out.

-Portals, teleport-pads, minecarts and any other means of fast-traveling from and to your house, especially if it allows you to sneak by an ambush or run away from a challenger, are not allowed.

Miscellaneous
Everything that doesn't fit into the other categories goes here. It can be flavour items (random tools, wooden sticks, cutlery, trophies...) or items designed for other uses than the above (such as a taxidermised animal ready to be placed in your home).

Elder Shards


Elder Shards are the artifacts of the Shardworld. Currently they only provide bragging rights, however they will have further functions later on.

Players can challenge other players for Elder Shards and retrieve them from them if they win the fight, unless the owner stores the Elder Shard in a Base Vault where it can be stolen. Elder Shards must be carried on a person at all times, both in the Omniverse and in the Shardworld, if not deposited in a Vault.
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