05-07-2018, 10:57 PM
(This post was last modified: 05-07-2018, 11:03 PM by James Knight.)
Ceiling Turret (300 OM, Ranged Proficiency, Ranged Materialize, Remote Control):
One of the moves that is actually a defense system that was put in Castle Zimmer by Warren. By pulling out a remote, and waiting 5 seconds, a cannon can come down from the ceiling and lock onto a single opponent. This shoots a beam of energy that travels at the speed of an arrow. The beam of energy is admittedly low powered, and is a mechanism that Warren has yet to make portable. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use. Alternatively by pushing a button on his NFL-R. he can cause the Ceiling Turrets to appear anywhere. While the beams may be weak they can keep firing as much as Warren wants them to. Should Warren not be around Castle Zimmer, this can remotely activate and blast the intruder automatically.
Wall Missiles (300 OM, Ranged Proficiency, Area Attack, Ranged Materialize, Remote Control):
One of the defense systems installed in Castle Zimmer. This can either be automatically activated should someone intrude in Castle Zimmer without permission from Warren Zimmer, or activated should he be in the castle and encounter the intruder. Like the Ceiling Turrets these travel at the speed of an arrow each, but about 15 missiles are fired at a time from the wall turrets. While they may do a low amount of damage individually, the damage the missiles are truly capable of is fairly high if all of them hit their target. Takes about 7 secontds to activate. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use.
This can also be used outside Warren's base, by pushing a button on a remote. Once he pushes a button on the remote, the turrets that shoot the wall missiles will appear and open fire performing their usual on an opponent. Warren does not need to be physically present in the same verse as Castle Zimmer to activate this move remotely.
Base Cameras (Fodder Move - I think):
Basically allows Warren to spy on his base when he is not in it, and record everything for his viewing later, including if someone snatches an Artefact or anything along those lines because it's a pain for him to have to deal with later.
One of the moves that is actually a defense system that was put in Castle Zimmer by Warren. By pulling out a remote, and waiting 5 seconds, a cannon can come down from the ceiling and lock onto a single opponent. This shoots a beam of energy that travels at the speed of an arrow. The beam of energy is admittedly low powered, and is a mechanism that Warren has yet to make portable. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use. Alternatively by pushing a button on his NFL-R. he can cause the Ceiling Turrets to appear anywhere. While the beams may be weak they can keep firing as much as Warren wants them to. Should Warren not be around Castle Zimmer, this can remotely activate and blast the intruder automatically.
Wall Missiles (300 OM, Ranged Proficiency, Area Attack, Ranged Materialize, Remote Control):
One of the defense systems installed in Castle Zimmer. This can either be automatically activated should someone intrude in Castle Zimmer without permission from Warren Zimmer, or activated should he be in the castle and encounter the intruder. Like the Ceiling Turrets these travel at the speed of an arrow each, but about 15 missiles are fired at a time from the wall turrets. While they may do a low amount of damage individually, the damage the missiles are truly capable of is fairly high if all of them hit their target. Takes about 7 secontds to activate. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use.
This can also be used outside Warren's base, by pushing a button on a remote. Once he pushes a button on the remote, the turrets that shoot the wall missiles will appear and open fire performing their usual on an opponent. Warren does not need to be physically present in the same verse as Castle Zimmer to activate this move remotely.
Base Cameras (Fodder Move - I think):
Basically allows Warren to spy on his base when he is not in it, and record everything for his viewing later, including if someone snatches an Artefact or anything along those lines because it's a pain for him to have to deal with later.
