05-07-2018, 10:05 PM
Ceiling Turret (300 OM, Ranged Proficiency, Must be in Castle Zimmer):
One of the moves that is actually a defense system that was put in Castle Zimmer by Warren. By pulling out a remote, and waiting 5 seconds, a cannon can come down from the ceiling and lock onto a single opponent. This shoots a beam of energy that travels at the speed of an arrow. The beam of energy is admittedly low powered, and is a mechanism that Warren has yet to make portable. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use.
Wall Missiles (300 OM, Ranged Proficiency, Area Attack, Must be in Castle Zimmer):
One of the defense systems installed in Castle Zimmer. This can either be automatically activated should someone intrude in Castle Zimmer without permission from Warren Zimmer, or activated should he be in the castle and encounter the intruder. Like the Ceiling Turrets these travel at the speed of an arrow each, but about 15 missiles are fired at a time from the wall turrets. While they may do a low amount of damage individually, the damage the missiles are truly capable of is fairly high if all of them hit their target. Takes about 7 seconds to activate. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use.
One of the moves that is actually a defense system that was put in Castle Zimmer by Warren. By pulling out a remote, and waiting 5 seconds, a cannon can come down from the ceiling and lock onto a single opponent. This shoots a beam of energy that travels at the speed of an arrow. The beam of energy is admittedly low powered, and is a mechanism that Warren has yet to make portable. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use.
Wall Missiles (300 OM, Ranged Proficiency, Area Attack, Must be in Castle Zimmer):
One of the defense systems installed in Castle Zimmer. This can either be automatically activated should someone intrude in Castle Zimmer without permission from Warren Zimmer, or activated should he be in the castle and encounter the intruder. Like the Ceiling Turrets these travel at the speed of an arrow each, but about 15 missiles are fired at a time from the wall turrets. While they may do a low amount of damage individually, the damage the missiles are truly capable of is fairly high if all of them hit their target. Takes about 7 seconds to activate. Requires Warren's full concentration, so he cannot move, or attack or dodge when this is in use.
