11-10-2015, 07:17 PM
Fiendfyre Rapier Conjuration [Ensis Umbraduro]
Cost: 300 Om
Requires: Physical Strength
With a flick of the wand and the spell’s two second incantation non-verbally invoked, the user draws upon a dark, hungry cursed fire of the fiendfyre conjuration. It is a fire which burns and hums with a deep red flame that seems to struggle against its narrowly confined bonds. These bonds shackle the fire into a French styled rapier with an intricately formed hand guard that surrounds the whole of the wand. Each of these black cored, red burning, swirling rune twisted guards, seems to be made of living snakes. The 130cm blade itself is more normal in appearance with a center of its black core formed from weaved runes and a scale patterned along the blade’s outer surface.
The spell utilizes a decent amount of power as a kicker but once invoked once it may be dismissed and respelled quickly at little cost later on.
Super Attack: Fiendfyre Rapier Conjuration [Ensis Umbraduro]
Cost: 600 Om
Requires: Physical Strength
By reincanting an already active Friendfyre Rapier Conjuration verbally and spending the appropriate amount of SP, the rapier for a short period of time, long enough to make a major attack, becomes infused with a heightened cutting power; able to pierce through any normal defense or block unless met with equal or higher level Super Move.
Point Shield Charm Contego
Cost: 300
A duelists spell designed to be completely non-verbal. Requiring only the time needed to move to intercept, the user pushes unraveling magic held at the tip of the wand to catch any offensive force or entity in attempt to disburse it. The greater the difference in the Caster’s DEF to the Offense’s ATK, the more energy (and significantly more fatiguing) is required by the caster to nullify. Further more even when properly defended against, Offenses with higher ATK to the Caster’s DEF, some or more of the attack can bleed through. This comes with a secondary downside of risking damage to the wand if the blow is caught improperly or too powerful to truly resist.
The shield has a hit box of roughly 10cm in radius from the tip of the wand. This hit box must connect to the attack for the Charm to even attempt to be successful.
Well you have the general idea, but keep in mind the hit box is to connect the defense to the attack. Once that happens it starts working against the attack in question. I'm just not sure how it will work again AoE attacks. Maybe cut a hole through it? Still taking damage with a LOT of bleed through? Granted in that case I'll probably be using Protego instead. Thoughts? I guess I should say the hitbox is the point of connection, after that it defends not based on size of the attack (unless AoE?) but rather its strength.
Cost: 300 Om
Requires: Physical Strength
With a flick of the wand and the spell’s two second incantation non-verbally invoked, the user draws upon a dark, hungry cursed fire of the fiendfyre conjuration. It is a fire which burns and hums with a deep red flame that seems to struggle against its narrowly confined bonds. These bonds shackle the fire into a French styled rapier with an intricately formed hand guard that surrounds the whole of the wand. Each of these black cored, red burning, swirling rune twisted guards, seems to be made of living snakes. The 130cm blade itself is more normal in appearance with a center of its black core formed from weaved runes and a scale patterned along the blade’s outer surface.
The spell utilizes a decent amount of power as a kicker but once invoked once it may be dismissed and respelled quickly at little cost later on.
Super Attack: Fiendfyre Rapier Conjuration [Ensis Umbraduro]
Cost: 600 Om
Requires: Physical Strength
By reincanting an already active Friendfyre Rapier Conjuration verbally and spending the appropriate amount of SP, the rapier for a short period of time, long enough to make a major attack, becomes infused with a heightened cutting power; able to pierce through any normal defense or block unless met with equal or higher level Super Move.
Kakashi Hatake Wrote:Both look good in my semi-unprofessional opinion, just as long as 'a single blow/flurry of blows' is what is meant by 'a short time' in the Super Move. Just clarifying, as some people consider 20 minutes a short time. =PThat's the general idea anything I need to put in writing? 'Short period of time, long enough to make a major attack'
Point Shield Charm Contego
Cost: 300
A duelists spell designed to be completely non-verbal. Requiring only the time needed to move to intercept, the user pushes unraveling magic held at the tip of the wand to catch any offensive force or entity in attempt to disburse it. The greater the difference in the Caster’s DEF to the Offense’s ATK, the more energy (and significantly more fatiguing) is required by the caster to nullify. Further more even when properly defended against, Offenses with higher ATK to the Caster’s DEF, some or more of the attack can bleed through. This comes with a secondary downside of risking damage to the wand if the blow is caught improperly or too powerful to truly resist.
The shield has a hit box of roughly 10cm in radius from the tip of the wand. This hit box must connect to the attack for the Charm to even attempt to be successful.
Kakashi Wrote:This looks good, but are you sure on the size? 10 cm is pretty small. Also, be aware that as it's essentially instant it won't be super super strong. Especially since you have 1 DEF, you can expect even blows that you can perfectly catch to stagger/fatigue Tom a good deal as well as suffer the bleeding through of damage. Like if a 4 ATK sledge hammer hits a 1 DEF buckler, you're still gonna feel it. You addressed this in the move so I'm probably just rambling now, but I thought it was worth mentioning. xD
Well you have the general idea, but keep in mind the hit box is to connect the defense to the attack. Once that happens it starts working against the attack in question. I'm just not sure how it will work again AoE attacks. Maybe cut a hole through it? Still taking damage with a LOT of bleed through? Granted in that case I'll probably be using Protego instead. Thoughts? I guess I should say the hitbox is the point of connection, after that it defends not based on size of the attack (unless AoE?) but rather its strength.
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