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The Lords of the Arid Waste [Faction]
I've been thinking about the R&D section for the LAW faction and had ideas for a sub-faction to handle it.


If any of you have played Kingdom hearts (Chain of memories and up) you may know of Organisation XIII. I plan of recreating it here, but probably as a sub-faction for L.A.W.

My plan of its organisation is influenced by Bleach's soul-reaper companies (or maybe more like the espada?
-darkshrugs-) in the instance that the numbered members serve as the leaders of the organisation (carrying out various scientific and magical research), but once the thirteen slots are filled, others may work under the numbered members as assistants or personal security. Primes take priority for numbered slots because of their ability to be killed and be revived, though secondaries with valuable abilities, assets, or skills may take a position for themselves. Those with numbered positions answer to Xehanort (as he is the head of organisation xiii) and the leaders of L.A.W. respectiviely. Numbered positions are free to pursue any scientific or magical ends as they see fit (with approval from Xehanort of course).

Now i understand Stewie will likely be helping Xehanort head the R&D department so its up to him if he wants to work within organisation XIII or not.

Prospective members will receive a nifty name tag, a labcoat, and a dark coat and a shiny white chair within the castle that never was (whenever it gets built) or Castle oblivion, whichever is more appealing the the members.

Current members
No.1: Xehanort- Light and Darkness in relation to the heart
No. 2: No-heart (hk-24 model assassin droid, modified): Head of Security, droid development
No. 3: Ienso: General head of Magical development- specializing in illusion.

of course this is in its developmental stages and will probably come after the gem quest and Dean fight, but when i have a nifty idea i have to get it down. Any thoughts


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