11-04-2015, 12:27 PM
Rules
Yup, every game needs to have its rules. Please note that these are applied on top of the standart Omniverse rules! One doesn't exclude the other! When in doubt, the Omniverse rules overrule the Shardworld rules.
Know the game
Please at least peek at this thread before starting to play. You're not required to pass a test before you're allowed to join or know everything in every detail, but having a rough grasp on what the Shardworld is would be helpful.
Proper topic rules
If you make a new topic that takes place in the Shardworld, it must have the following:
-It must be named "(Shardworld) [Insert Thread title here]"
-The first post must have a quote containing a link to this topic at the top.
Have a template that you can stick at the top of your first post.
Code:
[quote][align=center]This thread takes place within the [b]Shardworld[/b] game. Special rules may apply.[/align]
[url=http://omniverse-rpg.com/showthread.php?tid=3922&pid=46763#pid46763]Explanations and rules.[/url][/quote]Why? Because this way people will be able to clearly tell that if they want to play with you they'll need to play by Shardworld rules, and you're giving them the thread link so they can quickly find it and read up on the rules as needed.
Keep to the game atmosphere
Outside of items and moves that you bring to the Shardworld yourself, follow the medieval high-fantasy theme if you're adding items, monsters etc. Modern and scifi-content is not allowed in most cases. There may be exceptions (such as a boss that comes from a future timeline or what have you). Tech that isn't really medieval fantasy but still sort-of fits - like say, steampunk, native-american, magitech or even victorian tech - is okay.
Separate the Dataverse and the Shardworld
Activity in the Shardworld will not earn you progress with the Dataverse-related factions, you can't fulfill any quests etc. It's important that you make the distinction.
NPCs will also not know a thing about the Omniverse or even just Dataverse. They will just share in-game information.
Be realistic with items
You can create your own loot fir your character. But, don't make us facepalm! A random cannon-fodder NPC won't drop a "Legendary Blade of the Apocalypse" upon dying, and you won't find it in a shop either. You may get it as a drop from a huge powerful boss, or by having an experienced blacksmith forge valuable materials together for you.
Make a character sheet
If you just want to peek at the Shardworld you don't really have to, but if you're getting serious about it, I recommend that you make a character sheet on your Roster. It should display your stats and you can track your loot in there.
Death works different here
Death functions like in an MMO. When you die a powerful healing mage can resurrect you on the spot or you can respawn at your chosen respawn point. These are player-chosen locations within a town or city where they will reappear, or if they are in a raid, at the start of that raid. Your respawn timer is ~10 seconds ingame time. Your virtual death has no negative impact on your player character or your Prime, outside of making them run all the way back to where they were. The exception is if your character carries loot which is dropped on death (see below for more info on this)
Omnilium summoning/extraction does not work in the Shardworld
You may not summon or extract Omnilium anywhere inside the Shardworld! This includes summoning Secondaries and Consumables and extracting Omnilium from anyone or anything in the Shardworld including the items that you have brought.
undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!
undoge:Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:This signature is so overloaded...
