11-02-2015, 10:51 PM
Connor Hound Wrote:Werewolf
Tier 1 Powered-up form (1000)
Requires Physical Strength, all moves for Connor's base form are disabled. Power-ups cannot be used in this form
ATK: +2
DEF: +1
SPD: +2
TEC: +0
Connor turns into an 8 ft tall humanoid wolf with reddish brown fur and Amber eyes. His.muscle mass increases significantly, especially in the arms and legs. His super jumping does not tire him out and he can jump to his maximum with ease. He gains the arm strength of a Grizzly and bite strength of an Hyena. Until he work on controlling it, Connor must be significantly inraged in order to trigger this form. His Aura is activated at the first use of this move. After exiting Werewolf form he will be very exhausted, but he will still able to continue in combat for some time before tiring out completely.
Moves that go with this form
[bClaws[/b]: 300 OM
Requires Physical Strength Prof. and Werewolf
While in Werewolf form Connor grows claws, but instead of wolf claws these are more bear like.
Fangs: 300 OM
[b]Requires Physical Strength Prof. and Werewolf[/i]
While in Werewolf form Connor grows fangs much akin to a wolves, but unlike the wolf he can snap bone in one bite.
So like this? Also I added a thing.
This looks good, though I do see a few issues. The first is that you will not be able to negate the fatigue of Super Jumping. Unless he like, never stops jumping though, the default fatigue cost shouldn't be a problem as is. Jumping isn't extremely taxing ordinarily. The other issue is with the phrasing of his bite strength. Depending on the DEF of his foe, he won't always be able to just snap bones. Having a 5 in strength certainly makes it a possibility against those with lower DEF, but you can't state it as a certainty in the move. Better to phrase it more generally, comparing it to other non-human materials if needed. Like the rules state that 4 ATK can break concrete; if you wanted to put something like that in there, that'd be fine.
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