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Switching
#2
You can have your memories and what not, but your character won't remember anything from after you switched them out and you will start at the nexus again.

Lightning Strike - You need a longer charge time, you are punching someone with a charged move that is powerful enough to send someone flying backwards (literally meters) and is as fast as lightning. The minimum charge time I would accept is 3 seconds. That being said, with the longer charge time, you can probably have it so that the first punch only causes fractures, while using it further has a high possibility of breaking bones.

Heavenly bolt - I'm a little iffy on the charge time here as well. Your move is so powerful for such a small charge time.

Bullwhip - Why is this 600?

Microburst - 50 meters is rather extreme, I would say 15 meters max is more appropriate.


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Switching - by Summer - 01-29-2017, 08:33 PM

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