11-01-2015, 08:41 PM
Quote:Hearthfire Charm: seems pretty good, a minute is a long time to charge though. In a battle situation I can't see it happening all that much. Since you can cast it three times in ten seconds, I'd assume that form wouldn't do a lot of damage, but otherwise looks all right. Maybe the fatigue levels need to be a bit more pronounced?Done.
Killing Curse: looks good, but of course no attack can kill someone. I'd probably remove the 'lethal' part and just say it does a lot of damage, as all Supers do.[/quote] Edited following the end the fight thing
Hearthfire Charm [Ferventis Gelata]
Cost: 600 Om
Requires: Ranged Proficiency, Debuff Proficiency
This spell once properly incanted allows the user to charge and release a fire-hydrant of burning, molten white magic that blazes in a churning spectrum of red. It seems to stick and splatter, and ignite anything it comes in contact with. The charge up on the spell ranges between its incantation time of one and a half seconds to a full minute to produce a proportionally more, spectacular, longer lasting, and potently dangerous effect.
At minimum charging duration this spell can be cast three times in a ten second period without exhausting a wand’s recharge rate, at a low to moderate fatigue cost.
The Killing Curse [Avada Kedavra]
Cost: 600
Requires: Super Attack T1,Ranged Proficiency, Area of Attack Proficiency
Channeling a desire to see someone dead and feeling the rapture of Dark Magic, the caster unleashes bolt of deep emerald lightning in a straight line that releases molten motes of dripping light. Upon impact with a living organism to deals massive damage to the very life force of the target, but otherwise leaves no sign of its passing. If however it impacts on a non-living Mundane thing will be utterly destroyed as the spell continues forward in an attempt to end any life it can reach.
If this spell would end the fight in its caster’s favor, then it will end the fight via killing rather than just injuring them.
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