10-29-2015, 10:01 PM
PANDATRON Wrote:Gotcha, so I'll change it to this:
OVERLOAD - 300 OM
PANDATRON can overload his system, granting himself a "pool" of charge time he can use, allowing him to waive charge times from his other techniques. The use of this technique is instant, and he loses fatigue equal to a short sprint and sustains internal blunt damage as if he had received a strong punch in the gut. In exchange, he obtains 10 seconds of free "charge time" that he may use freely during the next minute. If he uses this move within 5 seconds of having used it already, he suffers double the consequences (and x3, x4, etc for further uses within 5 seconds of each other)
I'm not sure if someone addressed this already, but you can't mitigate charge times of a move by using another move. That's just how it is.

![[Image: lIBxrEK.jpg?1]](http://i.imgur.com/lIBxrEK.jpg?1)