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Official Move Approval III
Sand Grenade - 600 OM (Requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency)
In absence of proper explosive ordinance, Erron Black manufactures and carries a belt of 'sand grenades'; glass spheres packed full of sand. By chucking one at a target (usually either the ground or an enemy), Black can cause a sudden burst of sand within a 1 meter area. It isn't particularly powerful, but is capable of inhibiting a single individual's physical senses for about 6 to 10 seconds - any sort of mental or extraneous senses will not be affected. If a glass bulb does not shatter for whatever reason, it can be reclaimed by anyone to use.

Money Shot - 300 OM (Requires Ranged Proficiency, Six-Shooter)
Erron Black tosses a single coin up into the air, and then uses it to ricochet a precise bullet from his revolver at the enemy the coin is nearest to. He can only toss out one coin at a time, cannot throw a coin any farther than 3 meters, cannot hit a target outside a 1-meter radius of the coin, and cannot hit a target higher than the coin. Additionally, Black cannot use this move to make an accurate shot; the bullet is reflected to hit center-mass on his target normally, so he cannot deliberately aim for a specific point on his enemy.

With Your Name On It - Tier 1 Super Attack - 600 OM (Requires Ranged Proficiency, Six-Shooter, Debuff Proficiency)
If Erron Black has learned anything from his time in Outworld, it's that you do well to keep a bullet for every person you know. Erron pops open one of his revolvers and loads a bullet with his target's name etched on it. Holding his ground, the gunslinger takes precise aim at his opponent and fires, piercing a crucial point on them. This move, if successful, deals only slightly more damage, but also prevents his opponent from using SP for 10 seconds.

Tarkatan Infection - Tier 1 Super Attack - 600 OM (Requires Physical Strength, Tarkatan Blade, Debuff Proficiency)
By impaling an individual in whatever less-armored spot he can find, Erron Black can lodge the Tarkatan Blade into their form, leaving it stuck there for about 15 seconds. During that time period, the individual suffers as if they had been dealt a Serious or Major Injury, but after the 15 seconds pass, the blade disintegrates and leaves a less severe wound. Because of the blade getting stuck in his enemy, this forces Black to simply break off the bone handle of the weapon, leaving him effectively without it for five minutes afterward (during which the blade regenerates on the bone handle).


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