10-29-2015, 03:31 PM
Stephan Donnel Wrote:Pain Train
Setup: 4/4/1/1
For when you completely, totally, irreversibly want someone dead you call in the Pain Train. While definitely not the fastest, or skilled, type this engine of destruction is bound to do a lot of damage before being stopped, if ever. The high tankiness is combined with above-average damage potential in this blend of pure power. While it is lacking in TEC and SPD taking a couple of defensive and AoE moves is bound to balance it out.
Hard Counter: Kiting if the Train lacks ranged capability, high SPD to dodge, but both of those can be countered by the smart enough Train itself. Your best bet is to debuff the everliving shit out of this and hope that they do not have Survival or SPD and TEC based power-ups.
I feel like the low TEC is a liability as well. Telepathic attacks use that instead of DEF.
