10-28-2015, 10:59 PM
Pickpocket(900[melee, ranged, defense], requires Physical Strength, Ranged, Debuff)
Demetri is able to steal weapons off of unsuspecting enemies and store them in one of his ten pockets on his leather cuirass. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their their power and durability, meaning that they are only useful for a few uses, depending on the item. Once fully used, they shatter and reform in the hands of whoever the item was taken from. These can vary widely from swords, to guns, and shields, but only applies to physical items. For example, Demetri can't take a fireball, because its made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is. However, this cannot be done in the middle of a fight, in which Demetri must make do with his current arsenal. Does not apply to super moves.
Possible addition: Ability to grasp projectiles from the air and store in satchel?
Final edits: gonna probably have it go to approval after this.
Base ideas for the following, need some work:
Thief's Satchel [Steal](Tier 1 Defensive- 600 Area Shield)
Demetri can have his satchel expand and swallow the power from a super move. It takes five seconds for the satchel to conform to its maximum capacity, and once the power had been absorbed, retreats back to normal size, glowing with power.
Thief's Satchel[Unleash](Tier 2 Offensive, 800)
Demetri must have used [Steal] in order to gain power before using this supermove. Demetri combines his chains, giving him a 50m range, as he charges his combined chain with the absorbed energy from his enemy's attack. After charging for ten seconds, he shoots out a chain with 1 inch thick metal links and 5 inch blade to his opponent, capable of piercing strong opponents.
Demetri is able to steal weapons off of unsuspecting enemies and store them in one of his ten pockets on his leather cuirass. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their their power and durability, meaning that they are only useful for a few uses, depending on the item. Once fully used, they shatter and reform in the hands of whoever the item was taken from. These can vary widely from swords, to guns, and shields, but only applies to physical items. For example, Demetri can't take a fireball, because its made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is. However, this cannot be done in the middle of a fight, in which Demetri must make do with his current arsenal. Does not apply to super moves.
Possible addition: Ability to grasp projectiles from the air and store in satchel?
Final edits: gonna probably have it go to approval after this.
Base ideas for the following, need some work:
Thief's Satchel [Steal](Tier 1 Defensive- 600 Area Shield)
Demetri can have his satchel expand and swallow the power from a super move. It takes five seconds for the satchel to conform to its maximum capacity, and once the power had been absorbed, retreats back to normal size, glowing with power.
Thief's Satchel[Unleash](Tier 2 Offensive, 800)
Demetri must have used [Steal] in order to gain power before using this supermove. Demetri combines his chains, giving him a 50m range, as he charges his combined chain with the absorbed energy from his enemy's attack. After charging for ten seconds, he shoots out a chain with 1 inch thick metal links and 5 inch blade to his opponent, capable of piercing strong opponents.


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