10-28-2015, 07:38 AM
Tom Marvolo Riddle Wrote:Quote:The Cruciatus Curse [Crucio]Wordsmithed this slightly
Cost: 300
Requires: Ranged Proficiency, Debuff Proficiency
Like most Dark Magic, this spell requires equally dark emotions to power it. With a relatively low charge time of three quarters of a second, this spell is a faint, translucent bolt of white or red lightning. Unlike most spells however, it requires the caster maintain the spell for as long as they desire to inflict debilitating pain on the target, and their wand must remain aimed at the target at all times. Those with equal or greater DEF to the spell's ATK have the potential to resist the paralysis enough to act, the greater the more resistant.
And yeah my standard power taxation doesn't quite work with a cast and maintain spell
A. May be cast once a second in a ten second period and then may be maintained as long as the focus is maintained without exhausting a wand's recharge rate. (This was my intention, not sure how balanced it is though I can't cast any other spells while using it. And my character can only really be fixated on one target then.)
B. May be cast once a second and up to three times in a ten second period without exhausting a wand's recharge, and may be maintained for the for the remainder of said period. (Probably more balance)
I'm open to the power costs on it.
Okay, just throw away the parts about how often it can be cast without exhausting your wand, that part with the wand pretty much just translates to how often a move can be used before it starts taking a real toll on the character itself (If you start spamming spells without showing fatigue on Tom, I will make you edit your posts
). Just tell me how long it can be maintained for.
example: The effect can be maintained for a max of 10 seconds. This maintained time will get shorter and shorter as an opponents DEF stat gets closer to Tom's ATK stat and, if an opponents DEF stat is double Tom's ATK, will become almost useless.
Note: I say almost useless as this still gives you some room for it to effect people for a second or two before they resist it. And you'd still need to be aiming the Wand directly at his opponents for the effect to continue.
Also: Like I said, change that 'Three quarters of a second' Charge time to 1 second (3/4's of a second charge time is just weird XD)

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