10-27-2015, 03:18 PM
PANDATRON Wrote:Tom Marvolo Riddle Wrote:Awoor Wrote:OVERLOAD - 300 OMMostly for information and stuff to consider, up to you if you want to include your answers in your move.
PANDATRON can overload his system, granting himself a "pool" of charge time he can use, allowing him to waive charge times from his other techniques. The use of this technique is instant, and he loses fatigue equal to a short sprint and sustains internal blunt damage as if he had received a strong punch in the gut. In exchange, he obtains 10 seconds of free "charge time" that he may use freely during the next minute.
Does Overlaod itself have a safety cooldown? If he chooses to ignore it what happens if you use it repeatedly in a short period of time? Would multiple uses stack for a larger amount? Last final question or statement that leads to it, if you use it on a move that has a charge longer than 10 seconds, do you get it discounted and just charge the rest of it?
Overload doesn't have a cooldown. If he uses it repeatedly, he will sustain the consequences mentioned, repeatedly. Multiple uses... Hrm. I guess they would stack. And yes, it would get discounted.
Then I would suggest making the damage exponentially increasing with each use though your 'punch' would be baseline.
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