10-25-2015, 05:00 PM
Here for some re-approval:
Cyclone Spin(600, Physical Strength)
Crash spins his body with such speed that he becomes a blur, attacking nearby foes with a flurry of punches and kicks, dealing a moderate amount of damage if fully taken, as well as reflecting projectiles. Light projectiles are easily deflected in a random direction, but stronger projectiles have less of a chance of being deflected with high chances of causing damage through his attack, or even stopping him completely. Crash moves at a much slower speed during this attack, similar to a walk, as his speed is now being put forth into his spin. This attack lasts up to five seconds, with up to 2 seconds of daze time, and if stopped abruptly, automatically gives him 3 seconds of dazed time. Crash can also stand on top on items and spin to fire them towards enemies in a fast but inaccurate fashion. This can be one on a pile of items, but the daze time still applies.
Cyclone Spin(600, Physical Strength)
Crash spins his body with such speed that he becomes a blur, attacking nearby foes with a flurry of punches and kicks, dealing a moderate amount of damage if fully taken, as well as reflecting projectiles. Light projectiles are easily deflected in a random direction, but stronger projectiles have less of a chance of being deflected with high chances of causing damage through his attack, or even stopping him completely. Crash moves at a much slower speed during this attack, similar to a walk, as his speed is now being put forth into his spin. This attack lasts up to five seconds, with up to 2 seconds of daze time, and if stopped abruptly, automatically gives him 3 seconds of dazed time. Crash can also stand on top on items and spin to fire them towards enemies in a fast but inaccurate fashion. This can be one on a pile of items, but the daze time still applies.
![[Image: giphy.gif]](https://media.giphy.com/media/3oz8xHoSfatTJOBqZW/giphy.gif)

