10-25-2015, 11:38 AM
Guaranteed rotting is a no-go. Not without some bigger downsides. That's basically why I gave the example of 'range' and said that at lower intensities it could cause bruising, et cetera. Perhaps with multiple hits it can build up and cause that same rotting effect. Right now you basically have a move that can cause anything/anyone to instantly rot regardless of your ATK/their DEF. A centimetre might not seem like much but you can rapid fire it. And that's on the lower scale on stat comparison, so I'd hate to see what it can do if you're stronger than someone or on the same level.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

